Blog Profile / Interactive Architecture

Filed Under:Construction / Architecture
Posts on Regator:86
Posts / Week:0.2
Archived Since:April 5, 2008

Blog Post Archive

Press Play: Interaction Design Workshop

It has been an absolute pleasure working with Chris and Francois in delivering an intensive two week ‘Interaction Design’ workshop at Valletta (Malta) during EASA 2015. Working with 14 young and talented architecture students from all across Europe – in 42deg.C... Read More

Evolutionary Robotic Prototype

Supported through the technological advances and the relative fields of expertise, robotics, computation and engineering; architecture is considered to be at a transition stage engaged with time and mobility. Kinetic architecture aims at the development of timely dynamically adaptable systems... Read More

Passive Dynamic Motion

In cooperation with Fang Han and Christopher Leung, the paper Passive Dynamic Motion about Interactive Architecture Lab project Passive Deployable Canopy has been published and presented at DADA 2015 digital architectural conference held in Tongji University, Shanghai on 4-5 July 2015. Abstract... Read More

Compliance: An Approach to Physical Interaction in a Kinetic Architecture

  The issue of human safety in interactions with robots was considered early in science fiction. American author Isaac Asimov (1950) introduced “The Three Laws of Robotics” in his short story “Runaround” to govern the behaviour of robots:... Read More

Notating the spatiotemporal

What might be the value of notation as choreographic method in dance? In the search for a new choreographic work, conventional notation suggests a requirement for tracing an unstable segment with a time frame onto a stable and frozen two-dimensional... Read More

Visual Motion Perception in Projected Space

1. THE ROLE OF VISUAL MOTION PERCEPTION. Visual motion perception plays an important role and meaning in experiencing a space through a process describing how identification can be made by a visual system in order to transfer 2-D information to... Read More

Artificial Intelligence In The Architecture Of Games

Games form a major part of our present. Currently dominated by computer games, their audiovisual language along with the interaction processes associated with them have crept their way into our everyday lives in ways we are not even aware of.... Read More

Proprioception Interaction: Upgrade Human Perception with Prothesis

Proprioception is the sense sensing positions and movements of neighboring parts of the human body. It relies on the proprioceptors in human muscle skeleton system and skin. Etymologically, the world Proprioception is from Latin “proprius”, meaning “one’s own self” and... Read More

MORPHs: Roaming Robot at the Park

MORPHs [MObile Reconfigurable PolyHedra] are octahedral robots which can roam around parks and interact with the public and their environments. Their intent is not only to provide a dynamic and playful environment for play areas within public parks, but also to... Read More

When Architecture goes Beyond

It has long been recognized that architects work to fulfil functional and aesthetic requirements in the production of space, as stated by Vitruvius in his “Ten Books on Architecture”. In so doing, it is widely accepted that architecture exists as a... Read More

Prosthetics & Posthuman Body Futures

Not all of us can declare, with any degree of certainty, that we have been human since the beginning, nor that we are only that. Karen Barad [Barad, 2007] uses the term ‘posthumanism’ to note a denial in taking a... Read More

Positioning Participation – James George

Knowing where you are is not a problem for humans since our solutions to this problem range from relying on our basic senses of sights, sounds and smells to using sophisticated technologies, such as GPS. Nevertheless, how can robots know... Read More

Dazzle Prosthesis, Camouflaging from Gait Recognition

“Camouflage” as “the act of hiding anything from your enemy” first appeared in British print media on May 25, 1917, exported from the French during the First World War (Behrens, 2002). In biology, it is an adaptive coloration which is... Read More

What the augmented plant thinks about its domestication

Well, nothing really. The fact that plants lack a brain means that they are unable to take part in such a dialogue. If they did, they would undoubtedly want to have control over external factors like animals do. Probably they... Read More

Lab Field Trip 2015

The IALab this year visited China beginning in the northern sub-zero temperatures of Beijing and ending almost a month later in the tropical warmth of Hong Kong. On our travels the Lab visited many cities and historical sites as well... Read More

The Augmentation of Plants

Plants intuitively collect information about their surroundings. Much like humans, animals and machines, they have electrical signals travelling inside them, but no nerves. Still, they naturally react to changes in luminous intensity, osmotic pressure, temperature, cutting, mechanical stimulation, water availability and wounding; but... Read More

Cycloïd-E: A Revolution from Industrial Robot to Sound Installation

Under the name of Cod.Act, André and Michel Décosterd combine their know-how and develop artistic productions. André Décosterd is a musician and Michel Décosterd is an architect. Working together, their works have reflections on sound, light and vision, and the... Read More

The Cyber-Still Weather Project

  In light of the previous blog addressing the notion of The Cybernetics of Stillness, this article presents another example illustrating a cyber-still epiphany formulated when experiencing Olafur Eliasson’s Weather Project.   For sex months, from fall 2003 to spring... Read More

The ‘Double’ in Bellmer’s Dolls

Hans Bellmer is a German-born Surrealist artist and writer best known for the dolls he created around the ’30s. Besides the provocative nature of his work, he is considered as one of most controversial artists of the 20th century. His... Read More

Haptic-Sensitive Instrument – Jonathan Sparks

Jonathan Sparks is an artist living in Brooklyn, NY. His work combines computer programing, fabrication, electronics and multimedia. Vibraille is his early exploration into the possibilities of adding haptic feedback into the mobile devices that usually rely heavily on the... Read More

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