Blog Profile / Interactive Architecture

Filed Under:Construction / Architecture
Posts on Regator:179
Posts / Week:0.3
Archived Since:April 5, 2008

Blog Post Archive

Pursuing Personalized Robots

Until now robots have been objects with their own agency and independent embodiment from humans. However, their function and goals have been based on human desires. They accompany us, work with us as team-workers, challenge our abilities and... Read More

Gears and Alexa

Still following the earlier approach of working simultaneously in different directions, I feel a bit overwhelmed. But on the other hand, I am learning a lot. Let’s talk about each of them… Reinforcement Learning Cartpole is one of the most... Read More

Social Media-responsive Robot Week 3

After our tutorial last week, we felt it was necessary to take the time this week to solidify the concept of the project, then resume making with clear goals in mind for the next three weeks.   Aims for the... Read More

{co}cktail machine

{co.}cktail is an interactive collaborative cocktails machine which designed to experiment with tangible interaction, social connections, collaboration and group experiences. Aims for this week // build a multi-user interactive collaborative platform where conversations between participants arise // see how tangible... Read More

Projection prototype

Aims for this week: Test small projection trial Coding about detecting physical space Prototype: Basically, this week I build three prototypes about projection inside a box, to challenge the boundry between the surface inside the box, and to... Read More

Recreating a system of audience control using coloured paddles

Last week I created a series of experiments in collaborative control which produced some interesting results and I plan to continue down this road. I want to recreate Loren Carpenter’s Pong experiment, because I expect I will be able to... Read More

Machine Theatre

Seen above is my favourite installation art by roboticist Arthur Ganson. A chair rests peacefully centre stage. A seemingly cumbersome machine enters. It moves towards the chair, slowly but gracefully, almost floating. The machine swoops ups the chair. It performs a... Read More

Social Pressure Responsive Robot: Prototype 2

For week 2 of the social pressure responsive robot, we discussed what direction we should take the robot in, and although this project initially started as a fun experiment about receiving and sending data from/to twitter, we realised that this... Read More

Reinforcement Learning in Processing

In 1997, Michael Mozer with an incredible group of students converted a mundane farmhouse into an adaptive house. The house started with no knowledge of its inhabitants and did not perform as one would expect a ‘smart house’ to do.... Read More

Projection-Trial: hologram

Aims for this week: Finish a small project by using hologram technology Experiments base on the idea Refine the idea Project: Since the phone box is a icon of London and it has been fading out of... Read More

Week 1: Biofeedback loop between body and architecture

Team: Alexandra Niaka, Isabella Ong and Marianna Chrapana Week 1 review: The body exists as a continuum between the environment and the mind. As a body moves in space, transactions of energy take place within and between the mind, body,... Read More

Social Pressure Responsive Robot: Prototype 1

In the future, we want to connect an installation we create to the outside world, and in order to achieve this, getting data from outside sources will likely become important to the process. To begin learning how to... Read More

Collaborative Control Experiments

The Pong Experiment In 1991, Loren Carpenter (co-founder of Pixar), tried an experiment at Siggraph. People entered a theatre to find small paddles left on their seats, with one green side and one red side. On a screen, they could... Read More

Working Title – Week 1

This is an example of a work In progress report. This should be written throughout the week, beginning shortly after your tutorial with a reflection on the previous week and feedback from the tutorial. State your aims of the week.... Read More

IALab commissioned to build The Edge of Chaos

On October 25th at the Cinekid Festival in Amsterdam, the Bartlett’s Interactive Architecture Lab was awarded an art commission of €15,000 for their immersive installation proposal “Edge of Chaos”.  It is one of three original artworks commissioned from 170 entries from 106 countriesto the... Read More

New IALab Tutor: Paul Bavister

Image: Soundforms – Flanagan Lawrence We’re pleased to welcome Paul Bavister to the IALab teaching team. He has been project architect for several award winning public schemes including the Acoustic Shells in Littlehampton; Soundforms, the first-ever mobile acoustic shell with... Read More

Machine as Scenographer

The history of the cinema is one of a technological experiment, spectator/spectacle relations and production, distribution, and presentation mechanisms [2]. From its earliest days cinema was an experimental medium and continues to be so as it is being technologically revolutionized.... Read More

New IALab Tutor: Phoenix Perry

Continuing our posts on our growing Lab – we’re pleased to announce computer science researcher, game company owner, artist, programmer, game designer, activist + lunatic extraordinaire, the one and only Phoenix Perry will be joining us our teaching team on our Masters in Design... Read More

Order & Chance: Narratives of New Media

“Myths, folktales, fairy tales— these are the prototypes of all narrative, the ancestors and the models of later fictional developments. In studying the history of narrative, we find that in modern times forms have developed which elaborate and transform the... Read More

Interactive Dramaturgy for Chinese Kunqu Opera “The Peony Pavilion”

  This thesis proposes a new form of theatre using the design of a spatial interactive installation that will assess the relationship between performance, space and audience, thereby providing the audience with a thoroughly immersive experience. Through the use... Read More

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