Blog Profile / CodeProject

Filed Under:Programming / Windows Development
Posts on Regator:32241
Posts / Week:92.6
Archived Since:June 30, 2008

Blog Post Archive

Octopus Deployment Basics

For the past few months, I’ve been analyzing Octopus Deploy in terms of it’s components, architectural design and benefits of said design decisions. In this article, we’re going to bring everything together to see the sum of all the parts.

Handle XML file using XML DOM

This article explains simple steps to define XML DOM against xml document. This way you can easily manipulate xml document as simple class objects.

Deploying a web application in Microsoft Azure

This article describes how to set up the deployment from VSO to an MS Azure website.

Securing Your Logins With ASP.Net MVC

Part 1 – Securing Your Logins With ASP.Net MVC (This post) Part 2 – Securing Web.API Requests With JSON Web Tokens An archetectural patterns that is becoming more popular is using ASP.Net MVC with a Web.API layer servicing the web…Read more ›Related Posts:Windows 8.1 Has Been

Get Your Thread Synchronization Right the First Time

I was recently debugging a problem that just didn’t make any sense at first. The code looked like this: class App {     public bool IsRunning {get; set;}     private Thread houseKeepingThread;         public void Start()     {         this.IsRunning = true; this.houseKeepingThread = new Thread(Threa

Agile Team Member Anti-Patterns

In this blog post, I examine Agile team member roles and explain what I see as behaviors, or “anti-patterns,” that are detrimental to the Agile process. It is my goal to avoid a negative tone and, instead, emphasize that these are behaviors that can be changed for the better of the team. However, we

WebSecurity in MVC

Introduction In this article, I would be discussing a very interesting topic called WebSecurity in MVC applicationa and how easy and simple it is to implement and understand. Let me share a small incident for which I came across this concept. Usually we create an MVC application and select a templa

How to Fight Legacy Code

A recipe on how to avoid producing legacy code by using a proper architecture and unit testing.


The fifth article in a series to discuss Unity 3D and how to get started with your own 3D projects.

A performance comparison between Kerosene ORM and Entity Framework

A performance comparison between Kerosene ORM and Entity Framework in a variety of scenarios

99 Problems and a Bit Ain’t One

If you have ever worked on a project that involves interactions between 32-bit and 64-bit applications and referencing their DLLs, you may have encountered this guy before : BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)

Integrating TinyMCE into an MVC 5 Project

I thought I would take some time to address a question that has frequently appeared in a few forum questions over the past month or so and that is “How do I use the TinyMCE Editor within ASP.NET MVC?”. Since I’ve answered this quite a few times, I thought I would take a few minutes

How to Ensure You Are Using Intel® HAXM for Android Emulator

First time users of Intel® HAXM can occasionally run into situations where they are not sure if their Android emulator is in fact using HAXM technology. This article will provide the necessary steps to verify that you are in fact using HAXM technology.

Android Texture Compression - a comparison study with code sample

This sample demonstrates how to load and use these different formats with OpenGL ES on Android.

How to Publish Your Apps On Google Play For x86-based Android Devices Using Multiple APK Support

The following sessions are created specifically for Android developers who want to package their APPS to support Android x86-based devices:

Murl Engine Cross-Platform Development Tool with Android x86 Support

The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux platforms.

Adding x86 Support to Android Apps Using the Unity Game Engine

This document walks through the steps to produce a fat APK that includes both x86 and ARM libraries from within the latest Unity 4 or Unity 5 versions.

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