|Filed Under:||Internet / Usability|
|Posts on Regator:||327|
|Posts / Week:||1.1|
|Archived Since:||December 30, 2008|
Empathy is a curious, human capacity that pervades the worlds of both art and design. In part two of Seung Chan Lim (Slim)'s three-part series, we explore how we, as designers, can realize empathy. The post Realizing Empathy, Part 2: Praxis appeared first on UX Booth.
As user experience designers, we seek to create the most intuitive and usable site flows for our end-users. But what about the site admins who use the sites we set up? It's time to consider the usability of the sites themselves, and Myles Dannhausen knows where we can start. The post Designing Sites for Nonprofits appeared first on UX Booth.
As user experience designers, we seek to create the most intuitive and usable site flows for our end-users. But what about the site admins who use the sites we set up? It's time to consider the usability of the sites themselves, and Myles Dannhausen knows where we can start. The post Designing Sites Nonprofits Can Use appeared first on UX Booth.
There's plenty of research on ways that technology negatively impacts our lives, yet very little on how design - an integral part of that technology - might positively impact us. Pamela Pavliscak, a speaker at the upcoming conference...Show More Summary
For years, user researchers have struggled to identify what product features will both accomplish users' goals and truly bring out delight. This week Jana Sedivy introduces a combination of the Kano method and outcome driven interviews to find those elusive delightful features. The post Discovering the Table Stakes and Delighters appeared first on UX Booth.
The web is making the world smaller, and human communication is being rapidly replaced by online interactions. But the offline "real world" still has its place in building trust and camaraderie, and this week Katharine Bierce shows us how businesses can merge the two. The post UX IRL: Syncing the Online and Offline Experience appeared first on UX Booth.
In this, the final part of Elaine McVicar's three-part study of mobile design, we explore the visual elements that designers can put in place to better communicate messages across all mobile applications. The post Designing for Mobile Part 3: Visual design appeared first on UX Booth.
Test post. The post Test appeared first on UX Booth.
Remote user research is often considered a last resort, suitable only when no other options are available. This week, Kathleen Asjes shows us situations where remote research may actually be the preferable option. The post The Hidden Benefits of Remote Research appeared first on UX Booth.
The future is a magical place, and we're in the midst of it. This week Matt Griffin joins us to tell us about all that he's learned working on "What Comes Next is the Future," a documentary about how far we've come, and the changes we face in the web community. The post An Interview with the Future appeared first on UX Booth.
Diary Studies are a valuable research method for learning about users' lives. This week, Kate Roberts identifies some of the unexpected benefits, and unexpected difficulties of running a diary study on a sensitive topic. The post Dear Diary, It’s Hard to Say Goodbye appeared first on UX Booth.
Icons are all around us, telling us when we have email, what button will save a draft, and where to find the site menu. There are plenty of icon options available; the trick is to identify when to use specific types of icons. This week, Marli Mesibov brings together a number of icon resources and revelations. The post An Icon is Worth 1,000 Words appeared first on UX Booth.
What do users think and feel while setting up an online store? This week, Lynsey Thornton from Shopify tells us what the Shopify team learned while investigating this very question. The post What Testing Won’t Tell You appeared first on UX Booth.
The conversation surrounding what content management systems and their accompanying WYSIWYG editors do, could do, and should do is a complex one, with myriad potential solutions. This week, Marli Mesibov brings us up to speed on the arguments for - and against - the next generation of WYSIWYG. The post WYSIWYG Round Up appeared first on UX Booth.
As digital products and services come to comprise an increasingly important part of our everyday life, the division between the digital and the physical begins to blur. We can, for instance, see a washing machine on TV, read reviewsShow More Summary
For as long as I can remember, I’d considered art to be the antithesis of design. But after spending four years studying both the visual and performing arts, I’ve come to recognize how prejudiced this point of view was. I’ve realized that by incorporating art into our lives we can not only develop our own […] The post Realizing Empathy, Part 1: Art appeared first on UX Booth.
No one designs an email hoping that it'll read like spam. Nevertheless, many notification emails do. In this article, designer Katharine Bierce shares a few ways to ensure that the emails we send avoid the spam folder. The post Notification Design Strategies appeared first on UX Booth.
Storytelling is an old tool, one that's provided context and captured our interest for hundreds of years. This week Marli Mesibov, a content strategist who specializes in storytelling, explains why it works so well, and how we can use it to improve our company's strategy. The post What’s in a Story? appeared first on UX Booth.
What can we learn from failure? A great deal, says Victor Lombardi. In his latest book, Why We Fail, Victor tells over a dozen stories of projects gone awry and how their lack of success can inform our design strategy. The post Fail Fast, Fail Often: An Interview with Victor Lombardi appeared first on UX Booth.
Just like scientists, designers depend on empirical evidence to prove their hypotheses. This week, design researcher Shreya Kothaneth explains what we can learn from the way in which scientists have traditionally conducted their research. The post Five Tips for Conducting Scientific Research in the UX World appeared first on UX Booth.