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Blog Profile / Bokardo


URL :http://bokardo.com
Filed Under:Graphic Design / Web Design
Posts on Regator:128
Posts / Week:0.6
Archived Since:July 17, 2009

Blog Post Archive

Justifying fit and finish

If you’re a product designer this is one of the most important topics you have to deal with. Braden Kowitz of Google Ventures Design, in his recent post Why you should move that button 3px to the left: “Designers notice the gap between functional and delightful, and that’s why we obsess over the little details. [...]

Two goals of giving feedback

Great post by Zach Holman of Github: You Won’t Regret Positive Feedback: I think our industry does feedback really poorly. I sure as hell do. My first impulse whenever I see a comp is to shit on it. Honestly. Even if it looks great. Especially if it looks great. We instinctively want to pick apart [...] The post Two goals of giving feedback appeared first on Bokardo.

Product design replacing UX?

Product designer David Cole of Quora writes in The Rise of Product Design: “Looking back at the ideas espoused by the UX community, I find their relevance to my work winnowing by the year. Many of the practices seem forged in the fires of consultancy. Advocacy is a repeat theme in UX writing, but is [...] The post Product design replacing UX? appeared first on Bokardo.

To flat or not to flat?

Solid piece by Nick Bilton in the New York Times about the trend of flat UI: The Flattening of Design Several thoughts: 1) I’m not convinced that flat UI is a good thing…in my experience it does make UIs seem simpler but often at the expense of visual priority and affordances. Many flat UIs suffer [...] The post To flat or not to flat? appeared first on Bokardo.

How Facebook did UX testing for Home

Interesting piece on how Facebook did UX testing for their new Home software. Some of the more interesting bits include: Did most of the testing on Facebook employees (non-design or development) Utilized diary testing to find out about long-term effects of content (initial reaction is often positive, wanted to see how people liked it over [...]Show More Summary

Your product is replacing something…what is it?

Cindy Alvarez makes a great point about how people talk about products…when talking about using something new we usually talk about what we’re replacing. She suggests these comments take one of several forms: Now that I use X, I’ve stopped using Y Using X means I no longer need to do Y X is much [...]Show More Summary

Breaking the fundamentals

The fundamental purpose of an article page is to read the article, not read or click on something else. The post Breaking the fundamentals appeared first on Bokardo.

Wireframes are dead. Long live wireframes.

My good friend and colleague Dan Ritzenthaler has written Wireframes: A good communication tool, a poor design tool, an article that captures Dan’s insights on a lot of the conversations we’ve had lately at HubSpot. Dan is not dismissive of wireframes, but he doesn’t think they’re a good design tool. Instead, Dan says that wireframes [...]Show More Summary

My thoughts on wireframing, remote working, and the role of metrics in design

Recently I had the honor to be interviewed by Des Traynor for the excellent Intercom blog. Des and I talked about the controversy around whether wireframes are dead (they are, about working and designing remotely, as well as the role of metrics in the future of design. Des is a great interviewer, asks piercing [...]Show More Summary

Marketing and product design are the same thing.

Product marketing guru Seth Godin says that product design and marketing are the same thing, and I agree with him. The post Marketing and product design are the same thing. appeared first on Bokardo.

Weekend reading: Disruption vs. Innovation

Two pieces on disruption vs. innovation. The post Weekend reading: Disruption vs. Innovation appeared first on Bokardo.

Which problems to build product from?

A nice little slide deck called Stop thinking up startup ideas. This point is worth repeating. Don’t imagine ideas that don’t exist, solve existing problems instead. So instead of “hey wouldn’t it be cool if…?” it’s more like “hey, did you know that…?”. It’s a small change of words, yes, but the first question is [...]Show More Summary

Always be capturing: a valuable tip for effective meetings

I recently wrote up a really valuable lesson we learned from the Google Ventures design team, that applies to much more than design: Always be Capturing. “‘Always be capturing’ is about the habit of continuously recording the value from your conversation. For example: If you’re talking about a new concept, you should be sketching it [...]Show More Summary

3 Rules of Rapid Prototyping

Tom Chi, formerly of Google, gives a short but insightful talk on how they prototyped early versions of Google Glass (kind of awesome website). He shares three rules for rapid prototyping: Find the quickest path to experience. Doing is the best kind of thinking. Use materials that move at the speed of thought to maximize [...]Show More Summary

How VC money can change your product

Josh Williams, founder of Gowalla, has written Play by your own rules., which offers many insights on the Foursquare vs. Gowalla wars. Williams describes how Gowalla got sucked into a “check-in” war with foursquare after raising VC money and so were playing a game they didn’t want to play. The check-in wars redefined Gowalla’s product…they [...]Show More Summary

Are UI walkthroughs bad for learnability?

Max Rudberg has written a nice piece on UI walkthroughs, those special sequences of screens often created for first-time use. (note that the headline “If you see a UI walkthrough, they blew it” isn’t quite what Max is saying) His advice is right on: “When it comes to teaching users to use your UIs, I [...]

Why doesn’t anybody copy Apple?

Instead of copying Apple's physical products, other companies would do better off copying their unusual commitment to quality. The post Why doesn’t anybody copy Apple? appeared first on Bokardo.

The real cost of adding features

Great piece by our HubSpot co-founder Dharmesh Shah on the cost of adding features. He hits the nail on the head on many of the reasons why features are added…they’re seen as table stakes, a competitor is adding them, or there is a feeling that they’ll add bottom-line revenue. In truth it’s hard to know [...]

Don’t design blindly

Aaron Levie, CEO of Box, recently tweeted something that I like: ‘Innovation is hard because “solving problems people didn’t know they had” and “building something no one needs” look identical at first.’ This is true, and a real cause for so many of the products that get built that shouldn’t have. But it doesn’t have [...]

The Apple iWatch

Some intriguing thoughts on a possible Apple iWatch from Bruce Tognazzini. Lots of good ideas in here, plus my favorite bit, the paradox of the “huge problem”: “A problem that feels sufficiently insurmountable will appear the product of natural law, to be accepted rather than challenged.” It seems to me that breaking this paradox is [...]Show More Summary

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