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Blog Profile / The A.V. Club - Games


URL :http://www.avclub.com/channels/games/
Filed Under:Entertainment / Video Games
Posts on Regator:747
Posts / Week:4
Archived Since:October 27, 2009

Blog Post Archive

Games: The Gameological Society: Gameological Q&A: Games that make you shout, “That’s not fair!”

Welcome to Gameological Q&A, where we throw out a question for discussion among the staff and readers. If you have a brilliant question that would make a fun Q&A, send it to brilliantquestions at gameological dot com. This question was...Show More Summary

Games: The Gameological Society: The scariness of the survival game Don’t Starve comes on slowly but doesn’t let go

Those of you who witnessed my obsession with The Binding Of Isaac last year know that I’m a fan of “roguelike” games whose worlds are generated anew every time you fire them up. I like the improvisational style of play that naturally...Show More Summary

Games: The Gameological Society: Microsoft is unveiling a new Xbox, and Gameological is liveblogging it

Microsoft is unveiling the next Xbox today at 10:00 a.m. Pacific—hopefully to be called the Xbox 7000, because that would be so badass. It has been a while since we liveblogged one of these game events, so let’s do this thing. Join me as we marvel at the marvels and poke fun at the fun. Show More Summary

Games: The Gameological Society: Why Guacamelee! is like a good bowl of cereal

We give Sony some flack around here from time to time, but I also continue to admire their dedication to commissioning offbeat works on the PlayStation 3. The company has put together a wonderful little library of indie games, and while Guacamelee! may not be so weird as, say, Datura, it is a delightfully idiosyncratic adventure. Show More Summary

Games: The Gameological Society: Adventure Time is getting another video game—plus more game news in the Gameological Bulletin

The Bulletin is a roundup of a few game-related news stories from the previous week. Team behind The Incredible Machine reunites to build a machine that is incredible When I was in seventh grade, I took a class that involved working at different stations to solve weird technology-related problems. Show More Summary

Games: The Gameological Society: Far Cry 3: Blood Dragon hits a sweet spot of ’80s nostalgia

Far Cry 3: Blood Dragon is “And Now For Something Completely Different: The Game.” The developers at Ubisoft Montreal took the technological underpinnings of Far Cry 3 and used it to build an over-the-top parody of ’80s action movies, ’80s cartoons, ’80s fashion, and so on. Show More Summary

Games: The Gameological Society: The 7th Guest co-creator Rob Landeros on making a hit in the ’90s and plotting a comeback today

When The 7th Guest was released in 1993, its designers—Rob Landeros and Graeme Devine, who co-founded the Trilobyte studio—found their dreams coming true. But over time, Guest became a nightmare. The groundbreaking CD-ROM game put players...Show More Summary

Games: The Gameological Society: Author Adam Wilson on the “strategy” of NBA Jam and Streets Of Rage

In What Are You Playing This Weekend? we discuss gaming and such with prominent figures in the pop-culture arena. We always start with the same question. Adam Wilson is the author of the novel Flatscreen, and his fiction has appeared in publications such as The Paris Review, Washington Square Review, and New York Tyrant. Show More Summary

Games: The Gameological Society: Caught you red-handed: 9 games with creative copy protection

1. Game Dev Tycoon (2013) DRM—an initialism for “digital rights management” copy protection—has a lousy reputation, and it’s well-earned. Most players have encountered onerous DRM that punishes paying customers while doing little to deter pirates (who often find ways to crack a DRM-protected game anyway). Show More Summary

Games: The Gameological Society: A brief history of hilariously unrealistic sports games

Every year, a new Madden football game comes out, and every year it claims to be more “realistic” than the last. The most recent iteration requires you—as general manager, coach, and player—to not only throw masterful back-shoulder strikes in the end zone, but also to conduct mid-season free-agent negotiations and run weekly practices. Show More Summary

Games: The Gameological Society: The Dungeons & Dragons arcade games betray their namesake, and that’s okay

Dungeons & Dragons: Tower Of Doom/Shadow Over Mystara (1993/1996) In Advanced Dungeons & Dragons, the dungeon master—also known as the all-knowing entity sitting behind the crinkled-up screen that reeks of Pall Mall smoke—is the lifeblood of the game. Show More Summary

Games: The Gameological Society: Disney decided who gets to make Star Wars games, and the Internet’s not going to like it—plus more game news in Gameological’s Bulletin

The Bulletin is a roundup of a few game-related news stories from the previous week. Star Wars video game license frozen in carbonite, hung on the wall of EA’s desert palace Several agonizing weeks after LucasArts collapsed into a pile of empty robes, we finally know who will be making video games about battle droids and cantina bands. Show More Summary

Games: The Gameological Society: How games like The Walking Dead make players more caring people

The most harrowing section of The Walking Dead is a different kind of horror than you’d expect from a game in which you’re frequently fending off zombies who want to bite your face off. The haggard group of survivors you’ve joined in...Show More Summary

Games: The Gameological Society: For Mother’s Day, the Gameological moms talk about the games of their youth

In What Are You Playing This Weekend? we discuss gaming and such with prominent figures in the pop-culture arena. We always start with the same question (except this time). In what is now a Gameological tradition, we’re celebrating Mother’s Day by putting our own moms in the spotlight. Show More Summary

Games: The Gameological Society: Gameological Q&A: What’s the best Mega Man level?

Welcome to Gameological Q&A, where we throw out a question for discussion among the staff and readers. If you have a brilliant question that would make a fun Q&A, send it to brilliantquestions at gameological dot com. Today’s Q&A isShow More Summary

Games: The Gameological Society: Turning your life into a game isn’t as awesome as it sounds

I have become intimately familiar with the sounds of my PlayStation 3 turning on. There’s a chirp from the unit, the murmur of the fan, and then a single note, played by an orchestra as if it’s warming up. I think the note is A. Let’s...Show More Summary

Games: Great Job, Internet!: Read This: Shadow Of The Colossus' many hidden treasures, and the insanely dedicated players who find them

The Internet is full of interesting things to read outside of The A.V. Club—no, really! In our periodic Read This posts, we point you toward interesting or noteworthy pieces that caught our eye. One of the most notable features of classic...Show More Summary

Games: The Gameological Society: Year Walk creator Simon Flesser on blurring the line between game and reality

A dead-eyed horse, wearing a suit, standing in an ice-cold stream. It’s not the image we’re accustomed to seeing in a Simogo game. The Swedish studio—co-founded by Simon Flesser in 2010 (he’s on the right in the photo above, with his...Show More Summary

Games: The Gameological Society: A new Grand Theft Auto trailer exposes American hypocrisy, buttocks—plus more stories in Gameological’s Bulletin

The Bulletin is a roundup of a few game-related news stories from the previous week. New Grand Theft Auto V trailer introduces its three protagonists [youtube id=Bf38HiYPMiI width=600] Grand Theft Auto IV is the game that caused my first Xbox to flash the dreaded Red Ring Of Death. Show More Summary

Games: The Gameological Society: A new Star Trek video game embraces the worst tendencies of J.J. Abrams

J.J. Abrams may be Hollywood’s most successful imitator. Whether he’s paying tribute to Steven Spielberg in his film Super 8, The X-Files in Fringe, or Godzilla films in Cloverfield, Abrams knows how to take a pop-culture touchstone and dress it up into something fun—if devoid of originality. Show More Summary

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