Blog Profile / Lore Hound

Filed Under:Entertainment / Video Games
Posts on Regator:2164
Posts / Week:8.6
Archived Since:June 4, 2010

Blog Post Archive

PAX East 2015: MOBAs on Mobile Equals Vainglory

Super Evil Megacorp launched Vainglory into the wild in late 2014. November to be exact. An odd ability in this world of alphas, closed betas and open betas. We here at Lore Hound didn’t get a taste for the company’s flavor of mobile design until a few months ago during PAX South. We, like many of you, [&hellip

PAX East 2015: What Infinite Crisis Learned When it Went Dark (Interview)

In mid July of 2014 Turbine Entertainment, the developer behind super hero themed MOBA Infinite Crisis, took a mighty turn. Looking at the horizon of its upcoming title it feared that Infinite Crisis wasn’t unique enough. It wasn’t offering gamers a diverse experience. Something clever, intuitive or simply far better done than what was currently available or [&hellip

PAX East 2015: Brawlhalla Started as PvP for Another Title (Interview)

Blue Mammoth Games made its mark on the game industry with the release of Dungeon Blitz, a 2D side-scrolling MMORPG set in the fantasy worlds of Human World and Sleepy Land. Players began requesting that the story-driven quests be spiced up. Considering the 2D nature a PvP mode in the vain of a fighting game [&hellip

PAX East 2015: OMD Unchained is a Different Game Come Phase 2 (Interview)

Robot Entertainment has been incredibly transparent while developing Orcs Must Die! Unchained, the third game set in the OMD universe. Early purchases unlocked the two previous installments in the growing tower defense universe and provided access to the TD/MOBA hybrid and access to an exclusive forum. Not to mention being the first to experience the [&hellip

PAX East 2015: Super Evil Megacorp on the Future of MOBAs

How to sustain the run of MOBAs. That’s the question many people are asking. Be they developers in the midst of working on a new product, publishers trying to align their portfolios or gamers seeing homogeneous gameplay left and right it’s what many around the industry have, at least, in the back of their mind. [&hellip

PAX East 2015: Heroes of the Storm Churning with New Map & Siege-mode Sylvanas

When you envision the Banshee Queen. The leader of The Forsaken. The undead – as opposed to supposedly alive, but long presumed dead – Windrunner sister you envision an archer, right? One more than capable to hold her own against Arthas. A leader worthy being crowned the Dark Lady lead a newly-free and perpetuating people. [&hellip

PAX East 2015: World of Tanks: Generals Returns, Heading To Beta Soon has held a high percentage of my harddrive for years. It’s various titles have rested somewhere within my file structure for well over a decade at this point. More recently, the company made a play for Xbox and continues to push its break-out hit World of Tanks to every conceivable gaming platform. But the developer and [&hellip

MOBA Monday: MOBAs Certainly Show Well at Cons

MOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a multiplayer online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple. [&hellip

PAX East 2015: Our First Hands on with Star Trek Timelines

Disruptor Beam announced its intentions to develop a Star Trek video game for mobile devices at PAX East 2014. After managing to secure the rights to A Song of Ice and Fire, grabbing the go ahead for the Star Trek universe didn’t stun us. It certainly did excite our nerd core though. Unfortunately, CEO Jon [&hellip

F2P Friday: Marvel Heroes Community Play & Giveaway

F2P Friday is our weekly showcase of the growing free-to-play market, from MMORPGs to first-person shooters and beyond. The stream team will feature the latest, greatest and just plain fun games that cost you nothing to play. Ever. Granted, you should throw the developer a bone if you enjoy a title, but you don’t have [&hellip

PAX East 2015: Guild Wars 2 Reddit Community Gets Their Questions Answered (Interview)

Fresh off the PAX South announcement of  Heart of Thorns ArenaNet offered the Lore Hound crew an opportunity for an old-school text-based interview. The team instantly began tossing ideas and leveraging our best Guild Wars 2 experts, which is most assuredly not me. Partially because of my lack of follow through I felt the need to reach [&hellip

A Genre A Long Time Ago: Finding Your Voice, Getting Social in TOR

Having recently celebrated Star Wars Day, and getting caught up in the recent barrage of updates and rumors on Star Wars Episode 7, we’re bringing you a new column focused on one of the biggest sci-fi franchise. We all had to start somewhere, and our resident Star Wars fan-boy Wedgeantilles began his MMOG experience with [&hellip

Reenter Blackrock Mountain in a Solo Hearthstone Adventure (Interview)

A few weeks ago, Shaktaji and I spent some quality Valentine’s Day time arguing, cheering and cheersing over Hearthstone: Goblins vs. Gnomes. The two hour F2P Friday stream featured an insane amount of legendaries, a succulent selection of epics and a pungent bouquet of rares. Naturally, neither of us could wait to see what Blizzard [&hellip

PAX East 2015: Guild Wars 2 Heart of Thorns (Exclusive Walkthrough)

Have we got a scoop for you, Guild Wars 2 fans. An excellent exclusive walkthrough of upcoming content straight from the horse’s mouth. Yeah, we’re talking about a two-man squad of ArenaNet game design leads discussing what’s coming to Guild Wars 2 by way of its first expansion, Heart of Thorns. Hot on the heels of a recent GW2 [&hellip

Ascent – The Space Game: Interview With James Hicks

I’ve been going gaga over Ascent lately,  so I am super excited to have had the chance to fire a few questions at James Hicks, Galactic Overlord. He is the Lead Programmer and Lead Designer of Fluffy Kitten Studios, so is more than qualified to interpret for Louie, the fluffy  kitten himself. A sandbox space [&hellip

Ascent – The Space Game: First Impressions

Last Friday, Ascent – The Space Game hit early access on Steam. A space game modeled on the actual milky way – how cool is that? Trading, exploration, colonization, mining, research… its list of features just goes on and they’re not even done yet. How cool is that, too?? So I sat down to give [&hellip – Instance Gratification 22: Technology Woes Meet Gameplay Woes

Instance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & Dragons Online, the reinvigorated column heads to the realm of the Twitch channel. Come join us every Wednesday for dungeon dives, solo attempts and general [&hellip

Ascent – The Space Game Warps into Early Access

Ascent – The Space Game is now available on Steam Early Access! This is a sandbox game with building, trading, exploring, mining, and politics. I am absolutely fascinated by its science-driven features; modeled on the actual Milky Way, Ascent’s universe features over 270 billion stars and a trillion planets to explore and discover! They use scientific [&hellip

SMITE: Demigods, Deities and Gods Explained – Hou Yi

SMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive back story of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will [&hellip

MOBA Monday: Back Into the World of Blizzard Watch

MOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a multiplayer online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple. There [&hellip

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