|Filed Under:||Academics / Archaeology|
|Posts on Regator:||147|
|Posts / Week:||0.9|
|Archived Since:||July 9, 2011|
In my video games and history class, I assign each week one or two major pieces that I want everyone to read. Each week, a subset of the class has to attempt a ‘challenge’, which involves reading a bit more, reflecting, and devising a way of making their argument – a procedural rhetoric – via […]
I’ve been playing all evening with Web Seer, a toy that lets you contrast pairs of Google autocomplete suggestions. As is well known, Google autocomplete suggests completions based on what others have been searching for given that pattern of text you are entering. This is sparking some thoughts on how I might use this to think […]
Ben Marwick and I are organizing a session for the SAA2015 (the 80th edition, this year in San Francisco) on “Macroscopic approaches to archaeological histories: Insights into archaeological practice from digital methods”. It’s a pretty big tent. Below is the session ID and the abstract. If this sounds like something you’d be interested in, why […]
The folks at the New York Public Library have a workflow and python script for translating historical maps into Minecraft. It’s a three-step (quite big steps) process. First, they generate a DEM (digital elevation model) from the historical map, using QGIS. This is saved as ‘elevation.tiff’. Then, using Inkscape, they trace over the features from […]
So I’m putting together the syllabus for my illicit antiquities seminar. This is where I think I’m going with the course, which starts in less than a month (eep!). The first part is an attempt to revitalize my classroom blogging, and to formally tie it into the discussion within the classroom – that is, something […]
I’ve been batting around ideas for my video games class, trying to flesh them out some more. I put together a twine-based exploration of some of my ideas in this regard a few weeks ago; you can play it here. Anyway, what follows below is just me thinking out loud. The course runs for 12 […]
I’m experimenting. Here’s what I did today. 1. Justin Walsh published the data on which his book, ‘Consumerism in the Ancient World’, rests. 2. I downloaded it, and decided I would topic model it. The table, ‘Greek Vases’, has one … Continue reading ?
I am a huge fan of Ben Marwick. He has so many useful pieces of code for the programming archaeologist or historian! Object Character Recognition, or OCR, is something that most historians will need to use at some point when … Continue reading ?
In recent days, a number of twitterbots have been set up to monitor changes to Wikipedia emerging from government IP address blocks. Seems to me that here is a window for data mining the mindset of government. Of course, there’s … Continue reading ?
I’ve been playing with a Mac. I’ve been a windows person for a long time, so bear with me. I’m setting up a number of platforms locally for data mining. But since what I’m really doing is smelting the ore … Continue reading ?
This is just a quick note while I’m thinking about this. I say ‘visualizing’ patterns, but there are of course many ways of doing that. Here, I’m just going quick’n’dirty into a network. Say you have the diplomatic correspondence of … Continue reading ?
Still playing with videogrep. I downloaded 25 heritage minute commercials (non-Canadians: a series of 1 minute or so clips that teach us Canucks about the morally uplifting things we’ve done in the past, things we’ve invented, bad-things-we-did-but-we’ve-patched-over-now. You get the … Continue reading ?
I’m sure it isn’t quite what they were expecting, but I submitted something to HeritageJam. View it here. PARKER is an interactive experience in procedurally extracting, uncovering, and reversing, the burial of latent semantic core archaeological knowledge. In this era … Continue reading ?
A method and apparatus for observing the rhythmic cadence ABSTRACT A method and apparatus for observing the rhythmic cadence. The devices comprises a small shop, a wretched garret, a Russian letter, a mercantile house, a third storey BRIEF DESCRIPTION OF … Continue reading ?
A discussion on Twitter the other day – asking about the best way to represent ‘flowmaps’ – led me to encounter a new toy from KnightLabs: Storymap.js. Knightlabs also provides quite a nice, fairly intuitive editor for making the storymaps. … Continue reading ?
Andrew Goldstone and Ted Underwood have an article on ‘the quiet transformation of literary studies’ (preprint), where they topic model a literary history journal and discuss the implications of that model for their discipline. Andrew has a blog post discussing … Continue reading ?
I’ll be teaching a class on data mining & visualization for historians in the winter term next year. Here’s another promo poster for it.
#hist3812a, Videogames and simulations for historians. How can we write history through this medium? Should we?
I managed to get my map of the zone between the Hogs’ back falls and Dow’s Lake (nee Swamp) into Minecraft. I completely screwed up the elevations though, so it’s a pretty ….interesting… landscape. I’ve trying again with a map … Continue reading ?
I’ve been playing with piktochart.com to make a promo poster for my upcoming full year, fourth year, seminar on the antiquities trade. See it in full here: