Blog Profile / Electric Archaeology

Filed Under:Academics / Archaeology
Posts on Regator:193
Posts / Week:0.9
Archived Since:July 9, 2011

Blog Post Archive

Working out the kinks in a VisualSFM via Docker workflow

VSFM, for those who’ve tried it, is a right huge pain in the arse to install. Ryan Bauman has done us all a huge favour by dockerizing it. His explanation of this is here – and once you’ve figured out some of the kinks, this is much easier way of working with it. Ah yes, the […]

The diary in the attic

Shawn dusted off the old diary. ‘Smells of mould’, he thought, as he flipped through the pages. Hmmph. Somebody was pretty careless with their coffee. I think it’s coffee. Hmm. Doesn’t smell like coffee.  What the hell…. damn, this isn’t coffee. Shawn cast about him, looking for the android digital spectralscope he kept handy for […]

A short note on mapping text

Kristina had a question. Hey, digital humanities folks. How easy is it to auto-generate and update a map that has location pins attached to URLs? — Kristina Killgrove (@DrKillgrove) July 5, 2015 So I started puttering. We came up with this. 1. Grab the text of a blog post (but not too much, or do […]

Zettelkasten in Sublime (a note on Dan Sheffler’s script)

I’ve rapidly become a huge fan of Dan Sheffler’s workflow. One thing that I’m really looking forward to trying out is is ‘Zettelkasten‘(also here), a kind of flat wiki-like approach to note taking. I have always struggled with effective notetaking, but combining his markdown export from pdfs (via Skim) with the zettelkasten (which I could […]

Exporting your PDF Annotations from Skim

I’ve got to write this down now, while I still remember what I did. Dan Sheffler has a great blog. Lots of really neat & useful stuff. One of the things he has is a script for exporting your notes and annotations of pdfs in nicely formatted markdown. (All OS, I’m afraid Windows folks). First […]

historical maps into Unity3d

This should work. Say there’s a historical map that you want to digitize.  It may or may not have contour lines on it, but there is some indication of the topography (hatching or shading or what not). Say you wanted to digitize it such that a person could explore its conception of geography from a first […]

importing GIS data into unity

Per Stu’s workflow, I wanted to load a DEM of the local area into Unity. 1. Stu’s workflow: I obtained a DEM from the university library. Show More Summary

Field Notes from a Virtual Unconference

  I’ll write something with a bit more substance and reflection in due course, but we’ve just ended the first ever archaeogaming virtual unconference. Total bill: catering: $0 space rental: $0 airfare: $0 hotel: $0 registration fee: $0. Time spent: me, in planning things out, setting up tech, writing about it: approximately 4-6 hours Platforms: […]

working with vuforia unity plugin for augmented reality

Notes to self: – working on Mac. -install vuforia plugin for unity -followed this: -this post is handy too. More Summary

Problems with low-friction AR

Ok. I’ve had a bit of feedback from folks. The issues seem to be: audio doesn’t always load locations don’t always trigger Those are two big issues. I’m not entirely sure what to do about them. I just spun up a story that takes place around the quad here; I took the Ottawa Anomaly code […]

On haunts & low-friction AR – thinking out loud

The frightening news is that we are living in a story. The reassuring part is that it’s a story we’re writing ourselves. Alas, though, most of us don’t even know it – or are afraid to accept it. Never before did we have so much access to the tools of storytelling – yet few of […]

Low Friction Augmented Reality

Maybe you’ve thought, ‘Augmented reality – meh’. I’ve thought that too. Peeping through my tablet or phone’s screen at a 3d model displayed on top of the viewfinder… it can be neat, but as Stu wrote years ago, [with regard to ‘Streetmuseum’, a lauded AR app overlaying historic London on modern London] …it is really […]

archaeogaming unconference – logistics

The #archaeogaming unconference will take place here: at 11 am, EST, June 1st; y’all are welcome to throw together other spaces (hangouts, skype, collaborative docs, etherpads, what have you) to extend or push the idea further. Show More Summary

Fumbling towards Virtuality

With apologies to Sarah. So the Oculus Rift arrived some time ago. What with conferences and illness, I didn’t really get to play with it until today. I followed all directions, and eventually got the damned thing wired to my 5 yr old Windows 7 machine. I know, I know. Yes mom, this is work. […]

an #archaeogaming unconference

This is probably madness, but what the hell. Given the interest this past week in the intersection(s) of archaeology and gaming that seemed to be happening across various blogs & across the twittersphere, it occurred to me that this was a really good opportunity for me to learn how to throw a virtual unconference. (Wasn’t […]

Grabbing data from Open Context

This morning, on Twitter, there was a conversation about site diaries and the possibilities of topic modeling for extracting insight from them. Open Context has 2618 diaries – here’s one of them. Eric, who runs Open Context, has an excellent API for all that kind of data. Append.json on the end of a file […]

a quick note on visualizing topic models as self organizing map

I wanted to visualize topic models as a self-organizing map. This code snippet was helpful. (Here’s its blog post). In my standard topic modeling script in R, I added this: which gives something like this: Things to be desired: I don’t know which circle represents what document. Each pie slice represents a topic. If you […]

Calling for #archaeogames – some thoughts on potential processes

Some months ago, I was talking with a colleague about the changing landscape of academic publishing. I was encouraging her to try some of these various open access and/or post-publication peer review and/or open peer review experiments that I’ve published in. Like any true believer, I was a bit annoying. A lot annoying. To which […]

ludi incipiant! a call for #archaeogames?

Let’s play a game. In the wake of the #saa2015 #archaeogaming hashtag (as well as #ctp2015, ‘challenge the past’), and indeed Heritage Jam, I’ve been thinking about how awesome it would be to have a collection of papers dealing with archaeogaming (as Andrew defines it). Such things exist (although, as I tap this out, I can’t […]

How to split a csv file

If you’re on a PC, the instructions we posted here: work. It’s a macro, in visual basic, for excel. But after a long back and forth yesterday with @thomasgpadilla we worked out that it would break in various Mac versions of Excel. Why? I do not know. But there’s a pretty simple command line sequence on a […]

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