Players often go left when you expect them to go right. Every GM knows this, but most of us still come to the table with material prepared ahead of time. Experienced GMs know how to plan for adjustments when players eventually do the unexpected thing, however it’s still all built on the framework of their […]
Today’s guest article is by Haggai Elkayam and is a reworking of an article originally published in Hebrew on Play in Theory. It talks about a style of play found in the Israeli RPG scene. – John In the last year, the Israeli RPG scene has started to define a unique, local genre of one-shots, which […]
It’s not as easy as it looks. If you’ve ever tried to homebrew a game system, you’ve probably come to this conclusion. Systems often have fiddly bits that interact in complicated ways. Often problems rear their ugly head only during play. Some issues can be easily fixed. Maybe two skills can be combined, or one […]
2017's strong start is continuing :-) During the week I spent time on Codename: Vacuum, working out a new card mix and designing a new version in my head which will hopefully improve on some of the problems with the last version (from early 2015!). Show More Summary
Plays: 5Px1. The Game Kolejka is a game from Poland, set in the final days of the communist era when the economy is falling apart. Shops run out of goods all the time. If you need to buy something, you need to queue on the street to wait for the next delivery. Show More Summary
Welcome to the Gnomecast where we talk with gnomes about gnome things and avoid becoming part of the stew. This might be mandatory to avoid being volunteered as ingredients for the stew. Today we have John, Ang, and your moderator, Chris. Today we’re talking about Holy Orders from Troy’s Crock Pot, which I really don’t want […]
Ben and Felix are about to make many gamers happy Read more on MAKE The post Ben Heck’s Controller Mod Brings One-Handed Gaming to Playstation, Finally appeared first on Make: DIY Projects and Ideas for Makers.
A Long, Long Time Ago… We all know how Star Wars starts, and that opening sentence firmly situates us in the setting. It’s not our time and it’s not our world. In fact, this has already happened. That phrase acts like an Aspect in that you can call on it and refer to it when […]
Turn a leaf blower into a rapid-fire snowball shooter. Read more on MAKE The post How to Make a Snowball Shooter from a Leaf Blower appeared first on Make: DIY Projects and Ideas for Makers.
Today’s guest article is by author J.M. Bates. She lays out a technique for mentally getting into your character’s skin so you can easily pull up their persona later. – John Of The 72 Transformations Roleplaying gives us the freedom to be someone we’re not. Whether it’s a completely different persona than our own or […]
Last week I set myself some aspirations for this coming year and so far, so good. I managed to get to Newcastle Playtest on Tuesday and try out the new Zombology rules again. We played three five-player games and managed two wins and a loss. Show More Summary
Raid dungeons. Slay monsters. Take the treasure. What about praying for deliverance? Seeking serenity? Finding oneness with nature? Players whose characters with a religious bent — priests, clerics, druids, avengers and such — need to feel their contribution to the game is more than serving as a healing machine or turning shambling undead. GMs […]
Learn how to make a mold and suagr glass to cast breakaway stunt bottles, glasses, and window panes. Read more on MAKE The post How to Make Breakaway Bottles and Window Panes appeared first on Make: DIY Projects and Ideas for Makers...
It’s time for me to amble into my garage and offer up a handful of the cursed, dusty, and cursed dusty items that I find there. It’s a bit of a post-Christmas tradition here at the stew. I have to make room for all the coal Santa keeps bringing me for some reason… As is […]
How one maker created an incredible castle-themed dungeon master screen for D&D. Read more on MAKE The post Building the Ultimate Dungeon Master Screen appeared first on Make: DIY Projects and Ideas for Makers.
We love our animal heroes. Mr. Toad, Redwall’s Matthias, and even Donald and his nephews populate our literary landscapes. The idea of playing animal characters has been around since the beginning of the hobby, and modern games continue this tradition. So what’s the attraction? Maybe playing animal characters lets us express our love for our […]
For the last few years I've set myself some goals at the beginning of the year (2014, 2015, 2016), I've never aced them, but last year was weak, especially where games design and blogging were concerned. 2016 In Review My new job, which I started in October 2015, took up a lot more time than I was expecting. Show More Summary
2016 was a good year. Lots of games. I made a new record for the number of new games tried. My previous record was 93 new games in 2011, but this year I reached 133 new games. This is a record that’s unlikely to be broken any time soon. I don’t really want to. I’ve decided … Continue reading Gaming Year 2016
In 2016 I played 311 games, compared to 638 in 2015. Since entering the hobby in 2004, this was the second time I played fewer than 400 games in a year. The last time this happened was in 2007, when I played 301 games. That was when I had two very young children. Show More Summary
The most common term I’ve heard to describe 2016 is ‘dumpster fire‘. When it comes to the fractious and alarming state of politics or the helpless sense of loss from losing so many childhood icons, I agree. There are other areas, though, where the year was pretty good to me. I realized a decade long dream […]