All Blogs / Entertainment / Toys & Games / Popular


Get More Specific:

Quick Tip: $2 Tabletop Gaming Reaching Tool for Minis

DM Scotty shows you how to turn some dollar store finds into a handy tabletop gaming reacher tool. Read more on MAKE The post Quick Tip: $2 Tabletop Gaming Reaching Tool for Minis appeared first on Make: DIY Projects and Ideas for Makers.

It's Alive!

Nope, I'm not talking about a reprint of the game I published back in 2007 (and again in 2008), but instead Eurydice Games, my second board games publishing company. Over the last couple of weeks I've been doing the various things IShow More Summary

Urbania

Plays: 3Px1. The Game Urbania is about renewing old buildings in the city. You are urban planners responsible for redeveloping the city. You're going to make this city happening all over again! During game setup, you randomly fill the board with building tiles. Show More Summary

Design Flow: Gear

The last new chapter of Hydro Hackers that I wrote was about Gear. It is the last thing I designed for the game. After this, I will be just adding text and mechanics to all the existing chapters of the game. Gear was a tough thing for me to wrap my head around. I knew […]

3D Print the Adafruit Circuit Playground Chess Set

Print out and polish an electronics-themed chess set using metal-infused filament. Read more on MAKE The post 3D Print the Adafruit Circuit Playground Chess Set appeared first on Make: DIY Projects and Ideas for Makers.

Deja-vu

I played Deja-vu at the local board game cafe. How very convenient! The game: Deja-vu by Heinz Meister, published by Amigo (and several other publishers) in 2017. Elevator pitch: A combination of a memory game and a reaction test: pick up the items you’ve seen twice in the cards, but make no mistakes! What’s in the box? A huge … Continue reading Deja-vu

Gnomecast #22 – How to Make Death Matter

Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have Avery & Ang talking about How to Make Death Matter. Links How to Make Death Matter

The Retro-Industrial Wonders of the Mold-A-Rama

Long before the 3D printer began cranking out endless tchotchke, there was the "magic maker" known as the Mold-A-Rama. Read more on MAKE The post The Retro-Industrial Wonders of the Mold-A-Rama appeared first on Make: DIY Projects and Ideas for Makers.

Tips For Starting Prep

For starters, take these tips with a grain of salt. First, different approaches to productivity work for different people. Second, I have to be the world’s worst person at parking my butt and getting prep done. These are all things I have tried with varying degrees of success, but I am certainly not the world’s […]

Playing Characters Gamers Hate

  There is one thing I can say on the internet in game spaces that I know will garner immediate eye rolls and groans of “oh, you’re one of those players.” All I have to say is, “I play kender.” Visions of spotlight hogging, thieving, obnoxious, self absorbed players dance into everyone’s minds like sugar […]

Jet Lag Hustle

I've spent the last five days in Massachusetts for work - it's somewhere I visit a few times a year as our corporate headquarters is based there. Despite being a fairly frequent traveller I'm pretty bad at it and I suffer from jet lag every time. Show More Summary

Which Game Changed the Way You Play?

If you’re out and about on social media with a preponderance of RPG loving friends, you may have seen the #RPGaDay thing that’s been going around for the month of August. I’ve been putting them up each day on my Facebook and it’s been sparking some interesting discussion. It’s especially fun to see friends that […]

Social Anxiety at Large Conventions

  It’s August 8th, 2017 and Gen Con is about a week away. I’m going through all of my pre-Gen Con rituals – planning for the Gnome Stew dinner at St. Elmo’s and the ENnies immediately afterwards, getting the books and materials for the games I’m running compacted into better traveling boxes, setting up the […]

Photo-Etching and Soldering Your Own Brass Model Parts

Watch a master modeler show you how to photo-etch your own custom parts and solder them together. Read more on MAKE The post Photo-Etching and Soldering Your Own Brass Model Parts appeared first on Make: DIY Projects and Ideas for Makers.

How To Make Death Matter

 Tell me if you’ve heard this one before: a character dies. Maybe the dice weren’t in their favor, maybe they made a tactical error, maybe they grabbed that glowing skull even though it was so completely obvious it was an evil relic, oh my god, it could not have been more obvious if you’d lit […]

Ship It!

I'm writing this blog post in the Departure Lounge of Bristol Airport, shortly before a work trip to Boston that will eat up the whole of the coming week. Why Bristol? We came down here for a school friend's party and spent the weekend with my parents (I'm coming back here afterwards and The Wife and The Daughters are staying the week). Show More Summary

Not Alone

Plays: 5Px1. The Game Not Alone is a one-vs-many game. The many is a team of space explorers stranded on the mysterious planet Artemia, waiting for rescue. The one is a powerful and malicious alien creature which controls all life-forms on Artemia, and which now wants to assimilate these unexpected visitors into the local hive-mind ecosystem. Show More Summary

This Week in Making: Cardboard Kirby, 3D Printed Google Glass Headset, and More

This week, street artists paint over hate speech, Kirby is birthed from cardboard, Hacker House builds an automated gardener, and more. Read more on MAKE The post This Week in Making: Cardboard Kirby, 3D Printed Google Glass Headset, and More appeared first on Make: DIY Projects and Ideas for Makers.

Gnomecast #20 – Continuity

  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have Senda, Chris, & Ang talking about continuity in games.  

Alls Well That Ends Well?

One of my long RPG love affairs is the well. I don’t know what exactly sparked it—a video game, a novel, an RPG adventure—but wells fascinate me. No RPG village is complete without one and every one holds a secret (well, that would get old and boring after a time, so most hold only water […]

Copyright © 2015 Regator, LLC