“I don’t really feel comfortable a lot of the time in LARPs,” a friend confessed after playing my run of The Inheritance, a viking family drama LARP by Luke Crane. “I dunno it’s just like, extra nerdy? Nerdier than tabletop? And there’s costuming? It’s like, harder for me to separate the game from what I’m […]
Last week was a quiet one. After a busy and demanding week in Belgium the week before, I took some time to catch up on sleep (when I could - Daughter the Second is not sleeping well at the moment, so I spent a fair chunk of the week up in the night or early with her). Show More Summary
Today’s guest article is by Chris Baker, who talks about the role of dreams in gaming. – Never quite awake John Most of us experience dreams as we sleep, but do your player characters have dreams? A dream can be a pleasant reminder of times past, a previously unexpressed desire or, possibly, an omen or […]
We all develop outlooks and philosophies that guide us through life, explaining how the world is supposed to work. This can feed into how we interact with a game world in an RPG, even when we’re playing characters vastly different from ourselves. So what happens when we run into a scenario where the GM and […]
Several years ago while I was working on my fundamentals before I started my stat degree, I took a creative writing class as an elective. For one of the assignments, the professor had a local poet visit and speak to us about his craft. I remember his readings being very interesting despite the fact […]
My goal during NaGa DeMon this year, as with a couple of the previous years that I've taken part in, was to make concrete progress on a game idea, while benefitting from the wisdom of the crowd to help me consider things from a different...Show More Summary
Plays: 3Px1. The Game Pax Renaissance is a card game by Phil Eklund, and it is in the same series as Pax Porfiriana. That means this is no simple card game. It is more complex than many boardgames, and it is truly a gamer's game. The setting is Europe during the Age of Renaissance. Show More Summary
I've spent the last week (since Sunday afternoon) in Brussels for a work training course. I'm now finally on my way home. It's been a gruelling week, the course was excellent, but mentally and emotionally challenging and I've slept badly while I was away, so I'm shattered now. Show More Summary
“What is your game about?” Your first reaction, the most obvious one, is to talk about the setting of the game—the elevator pitch. Hydro Hackers has an elevator pitch that I think does a pretty good job answering that question (see the end of the article). Let’s go one level deeper, and we can ask […]
Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have John, Tracy and Darcy talking about Drinking in Games.
Fantasy Flight has been producing Star Wars RPG material since the introduction of Edge of the Empire in 2013. In that time, they have produced seven standalone hardcover adventures, spread out over each of the Star Wars RPG lines. If you are interested in some of my previous reviews of the FFG Star Wars RPG […]
When games insist you do mindless tasks, assign them to a robot! Read more on MAKE The post Building Bots to Grind in Star Wars Battlefront 2 appeared first on Make: DIY Projects and Ideas for Makers.
“I know you think you can handle this,” our superhero mentor says to us as she heads off to fight evil in what we know is the wrong place. “But you can’t. Stay here, and stay safe.” We look at each other for a moment in the empty room before immediately making our own plans. […]
Today’s guest article is by Craig Dedrick, who talks about holidays around and in gaming. He forgets to mention the best holiday of all – gnomexodus! It’s the holiday all the Staff Gnomes celebrate when they escape the warrens and get to avoid becoming part of the stew for one more day!- John”Only closed my […]
It's far too early to be thinking about production for FlickFleet, so I've spent a good chunk of this week thinking about production considerations for FlickFleet shakes head. I'd like the game to retail (i.e. the price on my website) to be about £30 ideally. Show More Summary
And by too good I don't mean great, I mean good, just too much. Traditionally when I design a game the first play is curtailed about a third of the way through. We agree never to talk about it again and I go away and work on the hideously broken mess that was the physical incarnation of a game that was great in my head. Show More Summary
Check out Alexander, the winner of Fat Brain Toys's KidVentor contest. He created Aeropong, a ping-pong and tetherball hybrid. Read more on MAKE The post Fat Brain Toys Announces Kidventor Winner appeared first on Make: DIY Projects and Ideas for Makers.
Like I said in my first post about campaign frames, we all use them Every time we sit down by ourselves or as a group and decide what kind of game we want to play, we’re establishing the campaign frame. What’s the genre? What kinds of experiences do we want to have? Are there particular […]
Today’s guest post is by Kira Magraan, who talks about obsessions and how to use them to fuel your creative desires. – John “Bookhouse Boy” Arcadian I get obsessed with things pretty easily. It’s part of being an artist, or at least so I hear from other creative types and all those silly huffpost articles […]
Last week I played a couple of games of FlickFleet (bring the Dreadnought into play for the first time in the office lunch break sessions), which let me tweak the Destroyer's point value slightly - I think I under cooked it - it's more...Show More Summary