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I Need Data!

This time round I want to do a better job than I did with Reiver Games. Reiver Games was actually pretty successful during the first couple of years when I was hand-crafting Border Reivers and first edition of Its Alive! It wasn't until...Show More Summary


Plays: 2Px1. The Game Fold-It is certainly unique. Your main game component is a colourful piece of cloth. It consists of a 4x4 grid, and each space in the grid contains a dish, e.g. spaghetti, sushi, pizza, chicken chop, ramen, big breakfast. Show More Summary

Dice Forge

Plays: 3Px1. The Game The main selling point of Dice Forge is the fact that you get to modify your dice as you play. Everyone has two dice, and at the start of the game they are all the same. During play, you may spend gold to upgrade your die faces to better versions. Show More Summary

Habitual Game Designer

Daniel Pink (author of Drive) sent me to the Farnham Street blog this week and I ended up reading this blog post about Habits vs. Goals. It got me thinking about my approach to running Eurydice Games. This time round I'm far more organised...Show More Summary


Plays: 4Px1. The Game The Sanssouci Palace is in Germany, and some call it the equivalent of the Palace of Versailles. The name is French and means "free of worry". It is meant to be more a rest and relax place than a seat of power. The Sanssouci boardgame is designed by Michael Kiesling. Show More Summary

Small Print Runs are Liberating

Most people designing and self-publishing board games are turning to Kickstarter to share them with the world. There are a lot of advantages to this (not least getting a good idea of the market size and not having to front the all of the production costs yourself), but I've chosen a different route. Show More Summary

Power Grid: The Card Game

Plays: 6Px1. The Game I like Power Grid and have collected quite a few expansions. In 2011 there was a version released called Power Grid: The First Sparks, using the stone age as its setting. It was a simplified version of Power Grid. Show More Summary

Learning From My Mistakes

One of the advantages of starting a second board game publishing company is that you have previous experience and in particular, lots of previous mistakes from which you can learn (if you didn't you still be running the first one!). I...Show More Summary

Medici: The Card Game

Plays: 5Px1. The Game Medici is a classic Reiner Knizia design, part of his auction trilogy including Ra and Modern Art. I find it funny that there is now a card game version of Medici. To me Medici is a card game. So I feel this version is a variant, and not really a simplified, boardgame-converted-to-card-game version of the original. Show More Summary

boardgaming in photos: boardgame retreat, Acquire organised a boardgame retreat on the weekend of 12-13 Aug 2017, these were some of the participants. They have done this many times, but this was the first time I participated. In the past, the format of the retreat was a full-day schedule of game sessions, with score-keeping and prizes for the top scorers. Show More Summary

It's Alive!

Nope, I'm not talking about a reprint of the game I published back in 2007 (and again in 2008), but instead Eurydice Games, my second board games publishing company. Over the last couple of weeks I've been doing the various things IShow More Summary


Plays: 3Px1. The Game Urbania is about renewing old buildings in the city. You are urban planners responsible for redeveloping the city. You're going to make this city happening all over again! During game setup, you randomly fill the board with building tiles. Show More Summary


I played Deja-vu at the local board game cafe. How very convenient! The game: Deja-vu by Heinz Meister, published by Amigo (and several other publishers) in 2017. Elevator pitch: A combination of a memory game and a reaction test: pick up the items you’ve seen twice in the cards, but make no mistakes! What’s in the box? A huge … Continue reading Deja-vu

Jet Lag Hustle

I've spent the last five days in Massachusetts for work - it's somewhere I visit a few times a year as our corporate headquarters is based there. Despite being a fairly frequent traveller I'm pretty bad at it and I suffer from jet lag every time. Show More Summary

Ship It!

I'm writing this blog post in the Departure Lounge of Bristol Airport, shortly before a work trip to Boston that will eat up the whole of the coming week. Why Bristol? We came down here for a school friend's party and spent the weekend with my parents (I'm coming back here afterwards and The Wife and The Daughters are staying the week). Show More Summary

Not Alone

Plays: 5Px1. The Game Not Alone is a one-vs-many game. The many is a team of space explorers stranded on the mysterious planet Artemia, waiting for rescue. The one is a powerful and malicious alien creature which controls all life-forms on Artemia, and which now wants to assimilate these unexpected visitors into the local hive-mind ecosystem. Show More Summary

Twenty One

I bought a copy of Twenty One from a trip to Amsterdam as a souvenir. The game: Twenty One by Steffen Benndorf and Reinhard Staupe, published by NSV in Germany and White Goblin in Netherlands in 2017. Elevator pitch: Another quick die-rolling, coupon-filling game that keeps everybody active on everyone’s turn. What’s in the box? A pad of … Continue reading Twenty One

Let's Get Organised!

One of the things that will be critical to the success or failure of Eurydice Games is my ability to focus on what's important and get it done in a timely fashion. At work I use Trello extensively to keep track of and prioritise myriad...Show More Summary

Eleven Years Wiser?

Eleven years ago this month I founded Reiver Games to self-publish my first game: Border Reivers. Then, as now, I was intending to make a small print run (100 copies for Border Reivers) by hand and to try to sell them via my website,...Show More Summary

Five Tribes

Plays: 4Px1. The Game Five Tribes from Days of Wonder is recent enough, but not exactly new. I missed trying it when it first came out. On a recent outing to when we were deciding what to play, I grabbed it off the shelf and asked whether anyone could teach it. Show More Summary

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