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The Ties That Bind

There sure are a lot of orphans in roleplaying games. From the brooding warrior with no ties to hold her back to the super skilled agent with a family lost to tragedy, it’s very common to find a table full of characters that have no family ties. Sometimes you’re lucky if any of them have […]

2017 New York Toy Fair: Hackable Toys

What hackable toys are at the Toy Fair this year? Read more on MAKE The post 2017 New York Toy Fair: Hackable Toys appeared first on Make: DIY Projects and Ideas for Makers.

Gnomecast #9 – Game Reviews one

  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. Today we have Ang and myself, Chris. Today we are going to get right to the topic at hand […]

in the news: Sinchew Daily

A reporter from a local newspaper Sinchew Daily, Tsae Jeng, contacted me mid January. She was working on an article about boardgames, and was interested to experience firsthand the boardgame hobby. We arranged an interview session, which eventually turned out to be 90% boardgame session and 10% interview session. Show More Summary

Player Intent

A famous quote from German military strategist Helmuth von Moltke is, “No battle plan survives contact with the enemy.” The way of saying almost the same thing in role playing games is, “No game master plan survives contact with the players’ actions.” This means the players will be throwing curve balls to the GM with […]

Using a Data Collecting Surfboard to Design the Ultimate Ride

A surfboard can be a fantastic data acquisition device Read more on MAKE The post Using a Data Collecting Surfboard to Design the Ultimate Ride appeared first on Make: DIY Projects and Ideas for Makers.

Crowdfunding: Pasaraya - Supermarket Manager

A fellow Malaysian is running a crowdfunding campaign for his design - Pasaraya. Click here to find out more.

Why I’m So Excited About the Dusk City Outlaws RPG

In Dusk City Outlaws, players form a team of smooth criminals or outlaw vigilantes and pull off impossible capers in a complex fantasy city known as New Dunhaven. That sounds cool, but the real reason I’m so excited? Creator Rodney....

The Components of Romance

I think romance is a wonderful part of storytelling that we see in just about every form of media. Thing is, in RPGs I feel it often gets the short end of the stick. Why is this? First, I think we’re uncomfortable having romantic moments with our friends in games. It can feel weird, strange, […]

Concrete Progress

I'm off to Boston this week for work (posting this from the airport!) so it's been a busy few days, but I've not let that get in the way of progress. Last week I was mostly focused on implementing some of the things recommended by my...Show More Summary

World's Fair 1893

Plays: 4Px1. The Game The setting of World's Fair 1893 sounds dull to me. I would not have given it a second thought had I seen it on a shelf, and I would have missed out on this little gem. This is a Eurogame with area majority and set collection, and it is implemented quite cleverly. Show More Summary

IN THEORY: CALCULATING DAMAGE

There are numerous ways to determine damage in a roleplaying game. It may depend on the weapon (or spell) used, the skill of the combatant, and/or the roll of the dice. In this article, we’ll look at four ways of calculating damage. It’s not meant to be a master’s thesis on the topic. Rather, it’s […]

The MakeShift Challenge: Mounting a “Super Cow” on a Tower Crane

Do you think you could hoist a fiberglass super cow onto a 40-story tower crane for $20? Read more on MAKE The post The MakeShift Challenge: Mounting a “Super Cow” on a Tower Crane appeared first on Make: DIY Projects and Ideas for Makers.

Punching Injustice In The FACE: Interview With Anna Kreider About The Watch

The Watch (Kickstarter) is some kind of freakish perfect storm; I trust it to produce these hard-to-reach moments, to be a gripping storytelling Powered by the Apocalypse (PbtA) game, and to inspire deeper thoughts about gender, society, resistance, and love.

DEAD SCARE – Resist

Yesterday, Exploding Rogue Studios released DEAD SCARE, a 1950s, feminist, zed-killing, fascist-punching tabletop RPG by Elsa S. Henry. If you weren’t familiar, I co-own Exploding Rogue with Brian Patterson. We’re absolutely thrilled to have been able to help Elsa bring this game to the public, especially now. So, let’s talk about representation in games. Lots […]

Punching Injustice In The FACE: Interview With Anna Kreider About The Watch

  Illustration by Claudia Cangini …there’s something deeply satisfying about being able to punch allegorical injustice in the face. Reapers, Reavers, Sauron, demons, vampires, darkspawn, magical corruption, Thanos-backed Kree warlord. Show More Summary

Fiasco To Teach Gaming To New Players

A month or so back, my friend Nicole wanted me to help her get into Dungeons and Dragons and tabletop roleplaying in general. She had already been seeding the idea among some friends of ours, and I had a group of interested people who were all new, or practically new to tabletop roleplaying. They were […]

Codename:Vacuum - The Premise

I started work on Codename: Vacuum back in November 2011. I wanted to make a fairly quick sci-fi card game - something like Race for the Galaxy but with more direct interaction (don't talk to me about the conflict rules in the Rebel vs. Show More Summary

The Teleporting Player

Problem players come in a variety of types, but it all boils down to a player that is somehow disrupting the game or hindering the enjoyment of others at the table. A while back, I wrote about players that deliberately go out of their way to mess with the game and other players, but this […]

Gnomecast 8 – PC Agency

Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. Today we have Ang, and myself, Chris talking about PC Agency by J.T. Evans. Hope you enjoy and leave us some feedback […]

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