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The Ideal First Level Combat Scenario – 2SLDper+2BT+CR+PP

My schedule lately has been… less than stable, so my gaming has been coming in small chunks. I’ve got games I play in and run that go off once a month or once every two months, I’ve got one-shots that occur on sporadic weekends, and when I feel the need to get some time as […]

Making Your Own Game Components

Everything you need to know to bring your own game design to life. Read more on MAKE The post Making Your Own Game Components appeared first on Make: DIY Projects and Ideas for Makers.

Knit Wit

Plays: 4Px2. The Game Knit Wit falls under the word game and trivia game umbrella, something closer to a casual party game than the typical strategy game which most boardgame hobbyists are into. You are presented with sets of adjectives, and need to come up with an object for each set, which fulfills all adjectives of the set. Show More Summary

A Computer Security Approach to Changing GMs

I’ve been working in computer security, in some fashion, since the early 1990s. One of the key concepts in this field is to separate processes on computing systems, so they can’t talk to each other or read/write data between each other... unless done so in an explicit manner. This can be done […]

Gnomecast #30 – Holiday Games

  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have John, Senda, and JT talking about Holiday Games.

Tabletop vs Larp Embodiment

“I don’t really feel comfortable a lot of the time in LARPs,” a friend confessed after playing my run of The Inheritance, a viking family drama LARP by Luke Crane.  “I dunno it’s just like, extra nerdy? Nerdier than tabletop? And there’s costuming? It’s like, harder for me to separate the game from what I’m […]

Winding Down

Last week was a quiet one. After a busy and demanding week in Belgium the week before, I took some time to catch up on sleep (when I could - Daughter the Second is not sleeping well at the moment, so I spent a fair chunk of the week up in the night or early with her). Show More Summary

Do PCs Dream of Dire Sheep?

Today’s guest article is by Chris Baker, who talks about the role of dreams in gaming. – Never quite awake John Most of us experience dreams as we sleep, but do your player characters have dreams? A dream can be a pleasant reminder of times past, a previously unexpressed desire or, possibly, an omen or […]

Opposing World Views

We all develop outlooks and philosophies that guide us through life, explaining how the world is supposed to work. This can feed into how we interact with a game world in an RPG, even when we’re playing characters vastly different from ourselves. So what happens when we run into a scenario where the GM and […]

Constraints And Creativity

  Several years ago while I was working on my fundamentals before I started my stat degree, I took a creative writing class as an elective. For one of the assignments, the professor had a local poet visit and speak to us about his craft. I remember his readings being very interesting despite the fact […]

NaGa DeMon 2017 - Part 9: Complete

My goal during NaGa DeMon this year, as with a couple of the previous years that I've taken part in, was to make concrete progress on a game idea, while benefitting from the wisdom of the crowd to help me consider things from a different...Show More Summary

Pax Renaissance

Plays: 3Px1. The Game Pax Renaissance is a card game by Phil Eklund, and it is in the same series as Pax Porfiriana. That means this is no simple card game. It is more complex than many boardgames, and it is truly a gamer's game. The setting is Europe during the Age of Renaissance. Show More Summary

And We're Back!

I've spent the last week (since Sunday afternoon) in Brussels for a work training course. I'm now finally on my way home. It's been a gruelling week, the course was excellent, but mentally and emotionally challenging and I've slept badly while I was away, so I'm shattered now. Show More Summary

Design Flow : Conveying Table Culture

“What is your game about?” Your first reaction, the most obvious one, is to talk about the setting of the game—the elevator pitch. Hydro Hackers has an elevator pitch that I think does a pretty good job answering that question (see the end of the article). Let’s go one level deeper, and we can ask […]

Gnomecast 29 – Drinking in Games

  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have John, Tracy and Darcy talking about Drinking in Games.

Ghosts of Dathomir Review

Fantasy Flight has been producing Star Wars RPG material since the introduction of Edge of the Empire in 2013. In that time, they have produced seven standalone hardcover adventures, spread out over each of the Star Wars RPG lines. If you are interested in some of my previous reviews of the FFG Star Wars RPG […]

Building Bots to Grind in Star Wars Battlefront 2

When games insist you do mindless tasks, assign them to a robot! Read more on MAKE The post Building Bots to Grind in Star Wars Battlefront 2 appeared first on Make: DIY Projects and Ideas for Makers.

Improv And The Art of Group Story Telling

“I know you think you can handle this,” our superhero mentor says to us as she heads off to fight evil in what we know is the wrong place. “But you can’t. Stay here, and stay safe.” We look at each other for a moment in the empty room before immediately making our own plans. […]

Beating the Holiday Scheduling Blues

Today’s guest article is by Craig Dedrick, who talks about holidays around and in gaming. He forgets to mention the best holiday of all – gnomexodus! It’s the holiday all the Staff Gnomes celebrate when they escape the warrens and get to avoid becoming part of the stew for one more day!- John”Only closed my […]

NaGa DeMon 2017: Part 8: Production Considerations

It's far too early to be thinking about production for FlickFleet, so I've spent a good chunk of this week thinking about production considerations for FlickFleet shakes head. I'd like the game to retail (i.e. the price on my website) to be about £30 ideally. Show More Summary

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