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Design Flow: Teaching Setting

The last few weeks I have been working on writing the setting of Hydro Hacker Operatives. For an RPG with a defined setting, this is an important task. You need to be able to teach the setting to the GM and the players, so that they can share in the world you created, and give […]

Gnomecast #13 – Texting in Character

  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. Today we have John, Matt, and myself, Ang. Today the topic at hand is Texting in Character, a guest […]

Why You Should Donate To A Library Or Community Gaming Program

Today’s guest article is a joint venture of Gnome-In-Chief John Arcadian and Lori Caskey-Sigety of the Middlebury, Indiana library. Lori reached out to us about the possibility of donating to their gaming program, so we donated some books and some miniatures to the program, then we pulled Lori into helping us write an article about […]

Gnome Spotlight: Lawful Good Gaming

Welcome to Gnome Spotlight – an article series celebrating gamers doing good in the world, both within the realm of gaming and outside of it. The idea for Gnome Spotlight came from posts by Shanna Germain, senior designer and co-founder of Monte Cook Games, who was on the hunt for a curation of games, artists, and companies doing […]

When You Realize You’re the Problem

Over my time here at the Stew, I’ve written different articles that talk about problem players and ways to handle them. Problem players (and, let’s be honest, GMs) are the type of thing you can run into when you play with a wide variety of people, but it can also occur at your own table. […]

Troy’s Crock Pot: Board games for your RPG

Put those board games in your closet to work in your RPG. Sometimes a quick board game can resolve situations in an RPG. Probably the best example of this as a fully realized game mechanic is Dread, which uses a Jenga tower to resolve a character’s fate in that game of suspense. But other games […]

Prep, Planning, and Podcasting

So Much Prep, So Little Time Things are going well in my gaming world. Almost too well. With the advent of TheOtherCast, I’ve added hours of audio editing to my dya job work, other writing, and game prep. I only run game every other week, which is good, but that’s about the change. In addition […]

Gnomecast #12 – 26.5 Shades of Scarlet

Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. Today we have J.T. Evans, Senda, Matt, and myself, Ang. Today the topic at hand 26.5 Shades of Scarlet. I […]

Troy’s Crock Pot: D&D’s Little Corner of the Library

During March, elements of my Dungeons and Dragons collection were on display in the main room of the headquarters branch of our local library. My wife, the Motorcycle-Riding Librarian, who is a clerk in the Putnam County Library system, had suggested I do the display. The display was up in advance of my running an […]

Texting in Character

Today’s guest articles comes from Craig Dedrick and covers a way to make texting in game… hold on let me just reply to this… not an annoyance at your… wait, hahha. Man that was funny… table. – Phonebound John I think that we can all agree that when players start to check their phones at […]

Adversarial GMs

In a recent GnomeCast, Chris, Phil, and I got a little sidetracked from the idea of player intent and waxed poetic for a bit about “adversarial GMs.” We all agreed that a GM who considers himself or herself a direct opposing force to the players’ desires can be a detriment to having fun at the […]

Fantasy Crops For Your Game

Something that rarely comes up in fantasy games, though characters often travel through farming villages, is agriculture. Yes, sometimes there’s a fight in a field, or a possessed scarecrow, or orc raiders are burning the fields or slaughtering cattle, but medieval fantasy peasants grow the same crops that we do in the modern world. Which […]

IN THEORY: The GM Levels Up

What player doesn’t like to “level up”? Their characters get improved abilities, and perhaps new ones as well. They can now face stronger adversaries and overcome greater challenges. It’s one of the true joys of the game. Gamemasters (GM’s) level up as well, though not in a formal fashion. With experience, most GM’s will hone […]

Twenty Six Point Five Shades of Scarlet – The First Gnome Stew Gamer Romance Novel!

Back in 2015, we teased a project we had been considering for quite some time, a foray into writing Gamer Romance novels that focused on Gnome Centric erotica. Too long had Vampire erotica and Elven erotica taken the mainstage, it was time for the might gnomes to get some sexy times! It took us a […]

Gnomecast #11 – Player Intent

  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. Today we have J.T. Evans, Phil, and myself, Chris. Today the topic at hand is Player Intent. I hope you […]

Design Flow: One on One Play

I first learned D&D from the boy who’s house I was living in, during a rough period of time my Mother and I were going through. He was older than me, and I was not cool enough to play in his group, so he ran a game for me, alone. For a while, my only […]

Movie Review — Playback (2012)

It can be useful to analyze a movie that wasn’t so great not simply from the “worth watching/not worth watching” reviewer’s standpoint, but as a storyteller and film fan who wants to figure out what worked in a movie and...

The Listen Back

Sound and Fury Have you ever listened to how you run games? … That small pause was for all of the “oh gods, I hate the sound of my own voice” reactions that no doubt rippled through the Gnome Stew readership. The basic makeup of how we hear what we say in our own heads […]

Synthicide Design Diary: Keeping Grid Combat Fluid

Today’s guest article is by Dustin DePenning and is part of our Design Diary series. It covers the use of grids in games and talks about how they make interesting combat options. Check it out, and check out his beautiful and intriguing game Synthicide! – Not a Cylon John Synthicide is set in a violent, […]

FAITH Review and Kickstarter

I’m going to run with the usual format I use on my other review site for this game review. It’s what I’m used to doing, and it seems to cover all the bases. For the record: Burning Games approached Gnome Stew with a request for this review to coincide with their Kickstarter campaign. (More info […]

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