All Blogs / Entertainment / Toys & Games / Role Playing / Popular


Cave Adventures: My First Attempt at Game Design

I recently came across some old PDFs while organizing and backing up some of my files. One of them was the complete rules to Cave Adventures, a role playing game I co-authored back in 1990 with Dave, my best friend for a large part of my childhood. Show More Summary

Wiping the Slate Clean

There are two ways to approach a campaign: open-ended or finite. Some groups go on for years and years with the same characters. Others end and reboot with new, lower level characters. This finite option can be traumatic for players....Show More Summary

Even Villains Make Mistakes

Do you let your villains make mistakes? Whenever I design an adventure I often create flawed villains with exploitable weaknesses. This way, I have something for an inquisitive player character to uncover and use against her, or I have a few flawed personality traits that I can work into her encounter with the PCs. Show More Summary

Off-Label Gaming

It’s rare that anyone plays a game exactly as written. In some cases, we don’t understand the rules, or misinterpret what the designer wrote. Sometimes, there are parts of the rules that don’t align with our tastes and so we change or omit them. Show More Summary

Bits and Bobs: PTA3, Dungeonomics, Loops and more

First, a bit of sad news. A great tool for visiting lots of RPG blogs has announced that the RPG Blog Alliance network is ending at the end of April. The RPGBA homepage is a great place to discover new blogs. If you’re looking to add more roleplaying blogs to your RSS feed, swing by while the great content is still easily available. Show More Summary

You Can Totally Do That Thing (Or Maybe Not)

The player is absolutely certain he’s facing an insurmountable challenge. More enemies than he and his companions can handle are pounding down the gate, and there’s no way to attack them before they burst in and overwhelm his crew. He hesitates, torn and unsure what to do in this obvious no-win situation. Show More Summary

Troy’s Crock Pot: Change that pace, gross them out

Are your gaming sessions a little stale? Maybe what your table needs is a pie in the face. No, make that a mud pie. Fair warning: This advice may not work with your group. It may not even work with most groups. But maybe what you need is a bit of things you step in, go squish, and involve unwashed and unbraided hobbit feet. Show More Summary

Standing at the Crossroads

Have you ever found yourself standing at the crossroads? When the latest edition of Dungeons & Dragons arrived I jumped right into gamemastering a new campaign. I decided that rather than play through published materials I’d design my own campaign that revolved around a world-shaking Event and the continuing world-reshaping fallout from that event. Show More Summary

An open letter to game publishers: Please stop trying to make me feel like a Sleaze.

Dear game publishers, Listen, I get it: sex sells. And I know we’re in this enlightened age where no one cares what anyone is into and no one is ashamed of their body (or at least those statements SHOULD be true and we’re working onShow More Summary

The Online Edition: Choosing the Right System for Online Play

Running an online game requires a lot of juggling. As a GM, you have to manage all your images and maps, the virtual tabletop (VTT), your voice or video system, session notes and rulebooks. On top of all that, you don’t want the rules getting in the way. Show More Summary

What Makes a Good Monster?

Today’s guest article is by Gnome Stew reader Craig Dedrick. It’s his second; his first was What’s He Building in There? While there’s a fantasy focus here, if you squint a bit you’ll see how easily Craig’s advice applies to other genres. Show More Summary

World Building: Race Relations

Some game designers, GMs, and podcasters have been discussing racism in fictional worlds. It’s an issue that touches fields well beyond tabletop roleplaying. Your game may benefit from the strategic introduction of racism to the game world, though it can easily go wrong. Show More Summary

Please vote for Unframed in the Golden Geek Awards

Our latest GMing book, Unframed, is nominated for two Golden Geek Awards: Best Supplement and Best Artwork & Presentation. Thank you to everyone who nominated Unframed! If you’re an RPGGeek member, please consider voting for Unframed in these two categories. Voting is quick and easy. Thanks for your consideration!

Why That Stupid Rule Might Not Be So Stupid

When I am not writing here, I am the co-host of the Misdirected Mark podcast. On our last episode, my co-host challenged me to do a segment talking about how encumbrance is an interesting mechanic. I laughed, because I don’t think I have ever used encumbrance in any of my D&D campaigns. Show More Summary

The Arrogance Trap

Confidence is a key requirement for any good GM. Even if you don’t know the rules backwards and forwards, a certainty in your skill at running and crafting a game is often good enough to give the players a great experience. A large part of the journey in even becoming a GM is in just having the fortitude to try. Show More Summary

Troy’s Crock Pot: Wonder of Chalklines

So I’m watching an episode of my new favorite TV show, “The Librarians,” which is about a D&D adventuring party …. (Oh, wait, I’m sorry — it’s really about these “librarians” — who fight bad magic on the side of good with John Laroquette...Show More Summary

New Game Day 2015 giveaway winners and wrap-up

The second New Game Day has come and gone, and it wasn’t quite as successful as the first one: 26 gaming groups celebrated New Game Day this year (compared to 65 last year). Which is still pretty good for a holiday that hasn’t yet gained traction, I think. Show More Summary

Dadventures: An Amoosing Diversion

Recently I was cleaning off my desk and found some notes for a 5 room dungeon that I had jotted down. It’s a bit of a silly or punny romp, for which I have coined the term “dadventure”. Background: A tribe of savage humanoids made the fatal mistake of summoning a wicked nature spirit. Show More Summary

Nurturing Imaginary Friendships

Everyone needs a friend, even players characters (PC’s). After a hard day of hunting orcs or killing radioactive zombies, it’s nice to see a friendly face. This article will suggest some ways to fosters friendships with non-player characters (NPC’s) and perhaps even between PC’s. Show More Summary

New Game Day 2015 is 2/2, and We Want to Give You Prizes!

In 2014 we willed a gamer holiday into existence, New Game Day (February 2nd), and it worked! In its first year, New Game Day was celebrated by over 65 gaming groups worldwide, including gamers in Australia, Belgium, Brazil, Canada,Show More Summary

Copyright © 2015 Regator, LLC