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The Duality of Fiction and the Game

One of the benefits about co-hosting an RPG Podcast and owning a small RPG company is that I get to talk a great deal about RPG’s with a lot of great gamers and game designers. One of those discussions has been about two facets of an RPG: the game and the fiction engine. Show More Summary

All of Gnome Stew’s Books are on Sale for Black Friday/Cyber Monday

For Black Friday/Cyber Monday, we’ve knocked 25% off of all of our titles on DriveThruRPG. This discount applies to single products only, not bundles, but it’s essentially the best bundle discount we offer…except you can mix and match whichever products you’d like. Show More Summary

Review of Outbreak: Deep Space

The folks at Hunters Books recently sent me a review copy of their newest RPG, Outbreak: Deep Space, a sci-fi survival horror game in the vein of movies like Event Horizon and Aliens and video games like Resident Evil. Like their first...Show More Summary

Troy’s Crock Pot: Keeping tabs on the fervor

Oh, those patron higher powers. So prickly. So judgmental. So demanding. And when a GM has to portray a boss, patron, king, devil or god, by what means does she use to evaluate a character’s devotion to a particular ideal — then actShow More Summary

Getting from There to Here

They say you shouldn’t focus on the destination as much as the journey, but sometimes you just really want to get where you’re going. I’ve been running a Pathfinder game off and on for the last three years. It’s been my first foray into...Show More Summary

What We Avoid

I’m afraid of flowers. More specifically, while I’ve been drawing and painting for many years, I avoid painting flowers. Get nervous just thinking about them. Recently I decided to face that fear by attacking one on a brand new 16? X 20? canvas. Show More Summary

Limiting Players Without Limiting Fun

A recent article about railroading by Will Hindmarch over on medium.com got me thinking about something I’ve had in my “to-write” file for a while. It is an idea that I constantly go back and forth on when I run games, the idea of saying no to a player to preserve some dynamic of the game that I’m running. Show More Summary

The Host: the Forgotten Leader

I was reading Phil’s article when it occurred to me that there was one “leader” missing in his analysis: the Host. The Host wields a lot of power at the gaming table and she isn’t necessarily the Game Master; heck, she may not even be a player. Show More Summary

How Much Time do You Spend Engaged with Gaming as a Hobby? With GMing?

Over on Google+, I asked a question that seems particularly well-suited to Gnome Stew: What does your engagement with gaming as a hobby look like? Specifically, how many hours do you spend on different elements of that engagement, and how does that shake out percentage-wise? Right now I spend about 14 hours a week engaged with the hobby in some way. Show More Summary

Three Leaders At The Table

Over the past few months, I have become interested in the topic of Leadership. As a project manager, leadership comprises a large part of what I do each day as I work with various project teams. As I began to study the area of leadership, I came to realize that it plays a role in RPG’s as well. Show More Summary

Left Behind: Sticking with Older Games

Today I got together with friends and played a fun miniatures game, AT-43. The company that created it went into liquidation four years ago. After a brief flurry of interest brought on by fire sale prices, the game settled into its new normal–it slipped from people’s minds. Show More Summary

Troy’s Crock Pot: Raiding the Cathedral

The adventuring party’s raid on the abandoned temple was successful. They rousted the bandits and defeated the wight and the other skeletal defenders. A thorough search of the building revealed many treasures, some mundane, some with divine magic. Show More Summary

Getting a Group Together

During a recent conversation, a friend living in another city lamented how hard it has been to try and establish a regular gaming group. Despite having several people express interest in starting a campaign, she’s been unable to get anything off the ground with any consistency. Show More Summary

The Land of the Lost: Limiting Your Campaign Choices

If you are a certain age, you may fondly remember the TV show “Land of the Lost.”  (No, not the Will Ferrel movie).  It was obviously shot on a budget, and like the original “Star Trek,” that is part of its charm.  It becomes more like a science fiction radio or stage play, rather than a competition to see who can squeeze the most out of the CGI. Show More Summary

PSA: Scrivener Sale

Here at the stew more than a few of us are fans of Scrivener, not just as a writing tool but also as a gaming prep tool. In particular, I’m a big fan of its innovative corkboard and ability to free form ideas–“Scrivenings”–into any order you’d like on the fly. Show More Summary

I’m Your Number One Fan

Recently at Con on the Cob, I ran a one shot of Monster of the Week and also stumbled into an opportunity to play Dungeon World. Both games use the system first created in Apocalypse World, and while I’m not completely sold on Dungeon...Show More Summary

Wait Patiently

Waiting can be hard, but savor it while you can. A few months ago, D&D came out with their Starter Set. For a while, my home group thought Jennifer might get a chance to run it, but she was overwhelmed by life. Finally she turned itShow More Summary

A Case for Multiple Game Masters

Today’s guest article was written by Gnome Stew reader Tony G., who has been GMing for 20 years. He’s got co-GMing on the brain, and we thought this was a great topic to revisit from a new perspective. Thanks, Tony! –Martin I have asked...Show More Summary

Circus of the Most Holy Dog

Flea circuses are fraudulent mechanical fakes or worse yet, torture boxes built of super glue and heating coils. But that wasn’t always the case. There was one flea circus which was true to advertising. “The Czar” as he liked to be called...Show More Summary

Don’t Describe Combat

Today’s guest article was written by Will Jobst. Find him @dm_ilf and at www.willjobst.wordpress.com, before he finds you. Hurry. Oh God, I hear him. Will is based in Boston, MA. This is his second guest article; his first was Blank Check GMing. Show More Summary

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