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Design Flow: One on One Play

I first learned D&D from the boy who’s house I was living in, during a rough period of time my Mother and I were going through. He was older than me, and I was not cool enough to play in his group, so he ran a game for me, alone. For a while, my only […]

Movie Review — Playback (2012)

It can be useful to analyze a movie that wasn’t so great not simply from the “worth watching/not worth watching” reviewer’s standpoint, but as a storyteller and film fan who wants to figure out what worked in a movie and...

The Listen Back

Sound and Fury Have you ever listened to how you run games? … That small pause was for all of the “oh gods, I hate the sound of my own voice” reactions that no doubt rippled through the Gnome Stew readership. The basic makeup of how we hear what we say in our own heads […]

Synthicide Design Diary: Keeping Grid Combat Fluid

Today’s guest article is by Dustin DePenning and is part of our Design Diary series. It covers the use of grids in games and talks about how they make interesting combat options. Check it out, and check out his beautiful and intriguing game Synthicide! – Not a Cylon John Synthicide is set in a violent, […]

FAITH Review and Kickstarter

I’m going to run with the usual format I use on my other review site for this game review. It’s what I’m used to doing, and it seems to cover all the bases. For the record: Burning Games approached Gnome Stew with a request for this review to coincide with their Kickstarter campaign. (More info […]

Class Reskinning: Playing What You Want When It’s Not In The Rules

Sitting down to a game of Dungeon World, I don’t know what playbook I am going to pick up, but I do know that inspiration struck me in the Misdirected Mark chat room the night before and there is a flavor I have planned for whatever character I grab. Blade Singer. I don’t know what […]

Living Through the Satanic Panic

Over on Kickstarter, Third Act Publishing is running a campaign to fund the production of their new game, Satanic Panic. Put together by Jim McClure, Jim Merritt, and Emily Reinhart, the game gleefully asks, “What if the Satanic scare of the 80’s had been real and gamers actually were summoning demons?” Set in an alternate, but […]

Gnomecast #10 – Six Narrative Game Tips

  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. Today we have Ang and myself, Chris. Today the topic at hand is Six Narrative Game Tips. I hope […]

A Randomized Hex Crawl Generator

In the comment section of my last article, reader Roxysteve commented about the random terrain generation of Source Of The Nile, one of the games on my “Great games of yesteryear” wish list. I have never read Source Of The Nile, and am only vaguely familiar with it (players compete for gold and glory by […]

COSTS OF BEING THE GAMEMASTER

There are costs to improving in any endeavor. If you want to be a great writer, artist, or 70’s disco champion, you have to pay your dues. Folks may think that good gamemastering (GMing) is just a result of natural talent. In reality, we know that there are costs to running a session right. In […]

Troy’s Crock Pot: Putting your frog princes to work

One way to keep a party of adventurers on their toes is to present them with unappealing allies. These are nonplaying characters who, for one reason or another, have an aspect of their personality, demeanor or appearance that the PCs might be inclined to dismiss, keep at arm’s length or even despise. Just as PCs […]

Hot Button: It’s Only a Game!

And the old Gnome Emeritus Walt Ciechanowski speaks from the comfort of his rocking chair on the porch of the Gnome Retirement Home… My D&D 5e group is a mix of 5 seasoned players (including myself) and 2 teenage newbies. Obviously, there’s a bit of hand-holding for the new players and it can take some […]

Designing And Running A Kickstarter Campaign – Guest Article by Bruce Cordell

We’ve been working on acquiring different types of content that we think would be interesting to the Gnome Stew audience. Today, we’ve got a guest post by well known author Bruce Cordell of Monte Cook Games, picking apart what goes into making a successful Kickstarter. His current Kickstarter is for a boxed set of The […]

IN THEORY: SAVING THROWS

Saving throws have been around since the beginning of the hobby. However, that doesn’t mean that they’re always easy to understand. Sometimes it can be difficult to know when to call for a particular Saving throw, especially in some older systems. Does a “Save vs. Spells” work for every spell? Can a “Save vs. Dragon […]

Megaforest And Mapping Concerns?

As I may have mentioned in the past, I am always toying with the idea of finally putting together the megadungeon promised by Dungeons and Dragons in my youth. Recently, I found this amazing series of articles on the topic and while my goals are slightly different than those of the author, I felt like […]

Updated Hands On With Heroforge Premium Grey Plastic Review and Giveaway

When Hero Forge first came out with their 3D printed miniatures, I did an interview with the creators and backed them on kickstarter. I used my kickstarter codes to order miniatures for review and I did a review of the miniatures from stem to stern, showing what they looked like by getting miniatures made of […]

The Ties That Bind

There sure are a lot of orphans in roleplaying games. From the brooding warrior with no ties to hold her back to the super skilled agent with a family lost to tragedy, it’s very common to find a table full of characters that have no family ties. Sometimes you’re lucky if any of them have […]

Gnomecast #9 – Game Reviews one

  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. Today we have Ang and myself, Chris. Today we are going to get right to the topic at hand […]

Player Intent

A famous quote from German military strategist Helmuth von Moltke is, “No battle plan survives contact with the enemy.” The way of saying almost the same thing in role playing games is, “No game master plan survives contact with the players’ actions.” This means the players will be throwing curve balls to the GM with […]

Why I’m So Excited About the Dusk City Outlaws RPG

In Dusk City Outlaws, players form a team of smooth criminals or outlaw vigilantes and pull off impossible capers in a complex fantasy city known as New Dunhaven. That sounds cool, but the real reason I’m so excited? Creator Rodney....

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