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The Buzz About The Giant Bee

Bees. Bees have an interesting place in our world today. Not exactly domesticated, they are still an incredibly important resource for agriculture, pollinating billions of dollars of crops annually, and the source of an amazing food product. Let me tell you a story about one of my characters from years back. The character themselves was […]

The Long Con

No we’re not talking about heists or con artists, but Long Convention Games. So let’s answer the first obvious question – what is a Long Con? From what I’ve been able to gather from talking to multiple people, it is a convention game that lasts multiple sessions. I’ve found three to be typical, but I […]

Gnomecast #24 – Are They Having Fun Yet

  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have Ang, Chris, & J.T talking about reading the table and experiences they’ve had where a player […]

Players as Characters

If someone plays RPGs long enough, the thought of “What if I were a character in a game?” will inevitably pop into the brain. Most people shy away from this idea for fear of the introspection or the fact that they must be themselves 99% of the time and want to use role playing as […]

Troy’s Crock Pot: Immersed in the Jungle

Grab a vine and give a mighty Tarzan yell. Dungeons and Dragons is going to the jungle. Tomb of Annihilation, the brand’s next adventure storyline is slated to be released Sept. 19. After the announcement in May, I’ve been stoked about this development. Roleplaying in the jungle hits one of my sweet spots. Since then, […]

Make Adventuring Great Again

adventures you can drop in your campaign when an NPC is building a wall

Bedlam Hall Review

Bedlam Hall is a Powered by the Apocalypse game by Monkeyfun Studios that attempts to capture the feel of a household staff of servants in an estate in 1920s-ish England. The twist is that the family is involved in all kinds of bizarre and supernatural hi-jinks. The pitch is that this is Downton Abbey by way […]

Opening the Door

Wonder Woman made me cry. I was not the only one. Why? Sitting in the theater on opening weekend, I watched as Diana made the decision to do what needed to be done rather than what she had been told should be done. In that moment, as she stepped into No Man’s Land and implacably […]

Gnomecast #23 – Games That Changed Us

Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have Matt, John & Ang talking about Games that changed the way they played. Links Which Game […]

Making a Thing: Being Visible as a Creator

If you write, draw, paint, sculpt, build, or do any kind of creative work, there has probably come a point where you’ve made something and have decided to show it to a close friend. Someone you trust. Someone safe. “This is great!” they say. “You should share it!” There it is. That frisson of fear. […]

Gnome Stew’s Gencon 50 Photopalooza!

Many of us Gnomes just got back from the 50th Gencon, but many of us Gnomes were unable to attend for one real life reason or another. We know that is the case for many gamers out there. It was a packed Gencon, but a lot of us didn’t get to make it to the […]

Troy’s Crock Pot: Summer delights

I’m kicking back during a few days of summer vacation. As I sit by my backyard firepit, I was thinking of gaming-related things I’ve been enjoying that I thought I would share. Here they are: Pathfinder Legends I pride myself on staying current on gaming items in the d20 sphere, but I was unaware that […]

Starting at Higher Level

Some of your stories may involve a higher power scale than starting off at “level one” or the equivalent in your game system. Perhaps the tale you want to tell with your players is on a greater epic scale. Perhaps you tire of struggling to keep those lower-level characters alive. Perhaps it’s just time to […]

Design Flow: Gear

The last new chapter of Hydro Hackers that I wrote was about Gear. It is the last thing I designed for the game. After this, I will be just adding text and mechanics to all the existing chapters of the game. Gear was a tough thing for me to wrap my head around. I knew […]

Gnomecast #22 – How to Make Death Matter

Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have Avery & Ang talking about How to Make Death Matter. Links How to Make Death Matter

Tips For Starting Prep

For starters, take these tips with a grain of salt. First, different approaches to productivity work for different people. Second, I have to be the world’s worst person at parking my butt and getting prep done. These are all things I have tried with varying degrees of success, but I am certainly not the world’s […]

Playing Characters Gamers Hate

  There is one thing I can say on the internet in game spaces that I know will garner immediate eye rolls and groans of “oh, you’re one of those players.” All I have to say is, “I play kender.” Visions of spotlight hogging, thieving, obnoxious, self absorbed players dance into everyone’s minds like sugar […]

Which Game Changed the Way You Play?

If you’re out and about on social media with a preponderance of RPG loving friends, you may have seen the #RPGaDay thing that’s been going around for the month of August. I’ve been putting them up each day on my Facebook and it’s been sparking some interesting discussion. It’s especially fun to see friends that […]

Social Anxiety at Large Conventions

  It’s August 8th, 2017 and Gen Con is about a week away. I’m going through all of my pre-Gen Con rituals – planning for the Gnome Stew dinner at St. Elmo’s and the ENnies immediately afterwards, getting the books and materials for the games I’m running compacted into better traveling boxes, setting up the […]

How To Make Death Matter

 Tell me if you’ve heard this one before: a character dies. Maybe the dice weren’t in their favor, maybe they made a tactical error, maybe they grabbed that glowing skull even though it was so completely obvious it was an evil relic, oh my god, it could not have been more obvious if you’d lit […]

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