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The Finer Points of the FrankenGame

Today’s guest article was stitched together by Robert Neri Jr.  of Ranger Games Publishing and talks about cobbling together games to make something wholly unique. We’ve inspected the lab equipment and found it up to Gnomish standards. – John A.B. Normal Game-Masters are already like mad scientists when through either in-play rulings (e.g. building precedence) […]

Interview With Chris Birch About Star Trek Adventures

“Gnome Stew Guest Author Keith Garrett donned his red shirt and gnome hat to go out and get us an interview with Chris Birch about the new Modiphius star trek game. Beam in and boldy check out the interview Keith brought back from his away mission! – Boldly Going Where Gnome Ann Has Gone Before […]

Troy’s Crock Pot: Roll for Initiative

They are three magic words, as distinctive as the starter’s horn for sprinters and swimmers at the Olympic Games or the command to “Start your engines” at Indianapolis Motor Speedway. But for gamers, especially those who play Dungeons & Dragons, Pathfinder and other games in the d20 sphere, it carries the same significance. “Roll for initiative.” […]

Welcome to Warehouse 141

In my last post, I went through the GM/MC’s Principles and the characters that my players made for our Apocalypse World game. Today’s post is all about the first session, a Day in the Life with those players, plus one. An Addition the Party Between sessions, we gained another player, so we kicked things off with […]

Custom Player Encounter Type Deck

I don’t think it’s an earth shattering innovation to say that if you’re designing an adventure, it’s a good idea to drop in a few encounters or situations that cater to the strengths of each of your players. An opportunity for the bard to parlay or the hacker to break a security system will give […]

Gnome Stew At Gen Con

It’s that time of year again when Gen Con rolls around and calls gamers of all sorts to Indianapolis, Indiana for a solid week of gaming fun. Gnome Stew is, of course, not immune to the siren’s song of Gen Con and many of the Gnomes are going to be there running games, giving seminars, and doing […]

CREATURE ROULETTE: A CASE STUDY

  Ever just flip open your monster book at random? I call it “Creature Roulette”, and it’s just one of many strategies for getting out of writers’ block. In this article, we’ll talk through one method for using creature roulette to plan an adventure. We’ll start with a fantasy scenario, and see how to adjust […]

Mini Review: Shadow of The Demon Lord and Interview With Robert J. Schwalb

Back at Origins 2016, I got a chance to sit down and play a game of Shadow of The Demon Lord with game creator Robert J. Schwalb. I sat down to play with a few other people and after our total party kill I convinced the other players to gang up on Robert Schawlb and […]

When The Cats Away – Using NPC back stories for filler

Today’s guest article is by Nick M., who talks about what to do when you can’t run a full game — turn to the NPCs and play out another angle of the story. Check it out and start brainstorming what background characters are about to get an upgrade. — A Face In The Crowd John […]

Mini Review Monday – Chariot and Claustrophobia!

Lately, we’ve been getting a lot of requests for reviews of products and supplements. Doing reviews takes a decent bit of time, so we’ve decided to give you a small taste of what some of the things coming across our gnome sized desks are like in a Mini-review Monday.  For the first installment, here are […]

The Group You Want

A recent meme I saw floating around Facebook contrasted the Avengers with the Mystery Men, suggesting that the Avengers are ‘what the GM hopes for’, while the Mystery Men are ‘what the GM actually gets’. Well, I’m going with an unpopular opinion on this: There’s no one to blame but yourself if your players don’t give you […]

Idle RPGs And Tabletop Game Time

I love me a good Idle RPG. For those of you not in the know, Idle games are games that more or less play themselves with minimal intervention from the player. Progress Quest, pictured above, is a silly fantasy RPG that, once you have made your character, plays more like an operating system installation than […]

Tackling The Tarrasque With 15 Rounds And A Rabbit

As I’ve been getting pulled farther and farther back into the D&D 5e fold, I’ve taken to running more interesting concept games alongside the longer form mini-series campaigns I like to do. I’ve also been running a lot of games for the group of teens at the Worthington library through the Knights of the Northwest […]

One PC Games

Most groups getting around a table consist of 4-6 players (sometimes more!) and a game master. The players sometimes cycle in and out of the group, creating a strange dynamic for the game master. Then are times when groups atrophy because of people moving away, work schedules changing, or other commitments pulling them away from […]

ESTABLISHED MEDIA CHARACTERS: PROS AND CONS

When playing pretend as a kid, we always played established media characters. We were Luke Skywalker and Han Solo, Batman and Robin. We were never “generic Rebel soldier” or “Superhero who’s kinda like Superman.” However, in my experience, playing established characters is much rarer in roleplaying games. Perhaps people want to create their own heroes, […]

Ghostbusters: The Next Generation

Gnome Stew guest author Keith Garrett is currently celebrating 31 Days of Ghostbusters at his blog adventuresofkeithgarrett.com. He’s writing posts every day to celebrate the franchise’s return to the big screen (tomorrow!). He graciously decided to share not one but two with us. Check out the last one talking about the Ghostbusters RPG of yore. […]

It’s Not The Size That Counts(It’s How You Use It)

Short form games are a newer type of RPG that I find fascinating.  Rather than the standard convention slot of a one shot clocking in at four hours, slipping a short game in can happen practically anywhere in nearly any amount of time.  Most recently my fascination led me to experiment with running five minute […]

Three Horrible Reasons This Town Is So Clean

Garbage. It’s ubiquitous. Some places are definitely cleaner than others, but there’s always a candy wrapper on the floor, coins under the couch, a discarded glove on the side of the road, and bulky items sitting next to instead of in the dumpster. Except when there’s not. Here are three dark secrets where the first […]

The GM’s Principles, and the First Session

In my last post I went through an introduction to Apocalypse World. I’d been running Deadlands Reloaded for my group, including one session of a Fate conversion of the setting. However, I’d realized that I’m not comfortable being responsible for that much setting information. I like the organic nature of how the setting is built […]

Gnome Stew ENnies 2016

Welcome to the Gnome Stew ENnies 2016 rundown. There are a ton of great nominees out there, and we wanted to point out some Gnome Adjacent projects and the other nominees in the fields we are usually nominated in, Best Blog and Best Website. Of course we want you to give Gnome Stew the best […]

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