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PlaySpan Says Gamers Are Buying More Virtual Goods, But Can We Trust the Data?

Today, PlaySpan, a subsidiary of Visa whose UltimatePay product provides global in-app payments for Facebook Credits and other gaming platforms, released a demographic breakdown of U.S. gamers who purchase virtual goods. The study finds that gamers are beginning to purchase more virtual content with real money, rather than credits given for free by advertisers. According to PlaySpan, nearly 31% of the gamer population has purchased virtual content with real money, and of those, 57% do it at least once a month.
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Visa Buys Virtual Goods Monetization Platform PlaySpan For $190 Million In Cash

Technology : TechCrunch (2 years ago)

PlaySpan, a virtual goods monetization platform, has been acquired by Visa. According to the release, Visa will pay $190 million in cash for the company, plus additional consideration for performance milestones. The deal comes nearl... Read Post

More Payment Options for Facebook Credits as It Becomes a Global (Virtual) Currency

Technology : ReadWriteWeb (3 years ago)

You'll soon have 20 new ways to buy your Facebook Credits today, as Facebook has selected PlaySpan's Ultimate Pay as an additional payment provider. Before today, you could buy your virtual currency via PayPal, credit card or mobile... Read Post

PlaySpan’s Ultimate Pay Brings In-App Mobile Payments To Android Devices

Technology : TechCrunch (3 years ago)

On the heels of announcing a payments partnership with Facebook, PlaySpan is making another announcement regarding the startup's UltimatePay payments product. PlaySpan is launching UltimatePay Mobile, a virtual currency and micropay... Read Post


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