This is a screenshot of the shader UI showing what basic turbulence looks like.
As an update to my earlier post on procedural texturing in HTML5 canvas, I wanted to post an improved (faster) version of the earlier code that also incorporates a turbulence function, which is probably more properly called fractal noise.
First, hat's off to Ryan Sturgell for pointing out that by moving the big array initialization outside of the this.
Facebook's HTML5 app nightmare is over. Later today it's releasing Facebook for Android 2.0, which replaces the hybrid native/webview code with an all-native infrastructure to answer years of complaints by making the app much faster... Read Post