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Turbulence in HTML5 Canvas

This is a screenshot of the shader UI showing what basic turbulence looks like. As an update to my earlier post on procedural texturing in HTML5 canvas, I wanted to post an improved (faster) version of the earlier code that also incorporates a turbulence function, which is probably more properly called fractal noise. First, hat's off to Ryan Sturgell for pointing out that by moving the big array initialization outside of the this.
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Google Counters Apple’s HTML5 Showcase With HTML5Rocks (Yes, It’s Really Called That)

Technology : TechCrunch (3 years ago)

Earlier this month, Apple unveiled a new site to showcase HTML5. On it, Apple showed off a number of impressive web demos coded using only HTML5 technologies. However, at least on the main page, these demos were restricted to workin... Read Post

Facebook Speeds Up Android App By Ditching HTML5 And Rebuilding It Natively Just Like The iOS Version

Technology : TechCrunch (5 months ago)

Facebook's HTML5 app nightmare is over. Later today it's releasing Facebook for Android 2.0, which replaces the hybrid native/webview code with an all-native infrastructure to answer years of complaints by making the app much faster... Read Post

Adobe's Flash Professional Gets Improved Support For HTML5 Publishing, Real-Time Mobile Testing And A New Code Editor

Technology : TechCrunch (2 weeks ago)

Flash may be dead, but Adobe’s Flash Professional has already gone beyond just being a Flash tool and it’s getting a major update today. The new version, Adobe says, has been “rebuilt from the ground up to be faster, modular, extens... Read Post


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