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Turbulence in HTML5 Canvas

This is a screenshot of the shader UI showing what basic turbulence looks like. As an update to my earlier post on procedural texturing in HTML5 canvas, I wanted to post an improved (faster) version of the earlier code that also incorporates a turbulence function, which is probably more properly called fractal noise. First, hat's off to Ryan Sturgell for pointing out that by moving the big array initialization outside of the this.
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Google's Dart SDK and Editor Hit Beta With Improved Performance, Smarter Code Completion And More

Technology : TechCrunch (last year)

Google today launched the first beta version of its Dart SDK and Editor. With this update, Google says, the SDK can now produce significantly smaller and faster JavaScript code and makes it easier for Dart developers to deploy their... Read Post

Play a Microsoft-made HTML5 version of Settlers of Catan in your browser right now

Technology : GigaOM (5 days ago)

Microsoft's Internet Explorer team released a preview HTML5 version of Settlers of Catan that works on almost every modern device -- from Windows Phone to iPads and desktop computers. Play a Microsoft-made HTML5 version of Settlers ... Read Post

Adobe's Flash Professional Gets Improved Support For HTML5 Publishing, Real-Time Mobile Testing And A New Code Editor

Technology : TechCrunch (last year)

Flash may be dead, but Adobe’s Flash Professional has already gone beyond just being a Flash tool and it’s getting a major update today. The new version, Adobe says, has been “rebuilt from the ground up to be faster, modular, extens... Read Post


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