This is a screenshot of the shader UI showing what basic turbulence looks like.
As an update to my earlier post on procedural texturing in HTML5 canvas, I wanted to post an improved (faster) version of the earlier code that also incorporates a turbulence function, which is probably more properly called fractal noise.
First, hat's off to Ryan Sturgell for pointing out that by moving the big array initialization outside of the this.
read more
Earlier this month, Apple unveiled a new site to showcase HTML5. On it, Apple showed off a number of impressive web demos coded using only HTML5 technologies. However, at least on the main page, these demos were restricted to workin... Read Post
Facebook's HTML5 app nightmare is over. Later today it's releasing Facebook for Android 2.0, which replaces the hybrid native/webview code with an all-native infrastructure to answer years of complaints by making the app much faster... Read Post
Flash may be dead, but Adobe’s Flash Professional has already gone beyond just being a Flash tool and it’s getting a major update today. The new version, Adobe says, has been “rebuilt from the ground up to be faster, modular, extens... Read Post