This is a screenshot of the shader UI showing what basic turbulence looks like.
As an update to my earlier post on procedural texturing in HTML5 canvas, I wanted to post an improved (faster) version of the earlier code that also incorporates a turbulence function, which is probably more properly called fractal noise.
First, hat's off to Ryan Sturgell for pointing out that by moving the big array initialization outside of the this.
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