Over the last few weeks I have been taking a look at different free-to-play payment models in the hopes of showing just how much variety there is in today's market. The term free-to-play is open to interpretation, and every time I become involved in a discussion about what the term means, I come to the same point: Show me the game and I'll tell you how "free" it is. While more titles than not can be enjoyed completely for free, it's important to note that every game needs to make money, so every developer hopes some players pay for something.
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Groupon is changing its payment terms with merchants, according to several sources familiar with Groupon’s business and contracts. The company has traditionally used two different payment models. In the United States and Canada, mer... Read Post
There are a number of password management solutions on the market today, but CommonKey, a new browser extension out this week, has a different take. Instead of focusing only on the needs of the individual user or offering a complex ... Read Post
This week at the L Magazine, I consider different interpretations of the term "free" by artists in the third installment of NURTUREart's...Is It Free? show. I also decide what free art I would take home: not all of it. Read Post