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Maps Good, Figs Bad?

This discontinuity in arguments about RPGs fascinates me: miniatures-based situations get in the way of RP and narrative, apparently, while games encouraging players to draw frequent maps and diagrams do not. What is it about molded plastic figures or the precision of measured spaces that clogs the gears of narrative? I ask as someone who [...]
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Johnny’s Five – Five Ways To Get Your Players Into Shared Narrative When It Isn’t The Focus Of The Game

Toys & Games / Role Playing : Gnome Stew (5 years ago)

It is no secret that I’m a fan of shared narrative in the games I run and create. If you are unfamiliar with the term, shared narrative is essentially handing narrative control of the story over to the players instead of the Game Ma... Read Post

Tips for Running Narrative Combats: No Minis or Maps Required

Toys & Games / Role Playing : Gnome Stew (5 years ago)

Over in the Suggestion Pot, Gnome Stew reader renner asked us to write an article on this topic: How do you handle a narrative combat? Mainly, if you are used to miniatures and maps, and don’t want to use them anymore. Prior to D&D ... Read Post

Alpha Omega: How to GM this New RPG

Toys & Games / Role Playing : Gnome Stew (6 years ago)

Here’s a situation that should be familiar to just about any GM: You pick up a new RPG, and you’re stoked about running it. You’ve got the player buy-in you need to make for a good game. So…how do you actually go about, you know, ru... Read Post

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