This discontinuity in arguments about RPGs fascinates me: miniatures-based situations get in the way of RP and narrative, apparently, while games encouraging players to draw frequent maps and diagrams do not. What is it about molded plastic figures or the precision of measured spaces that clogs the gears of narrative? I ask as someone who [...]
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Player narrative is a great tool that can be implemented into most roleplaying games. To succinctly define it, I would describe player narrative as the act of transferring narrative control over most of the story elements in the cur... Read Post
Over in the Suggestion Pot, Gnome Stew reader renner asked us to write an article on this topic: How do you handle a narrative combat? Mainly, if you are used to miniatures and maps, and don’t want to use them anymore. Prior to D&D ... Read Post
Here’s a situation that should be familiar to just about any GM: You pick up a new RPG, and you’re stoked about running it. You’ve got the player buy-in you need to make for a good game. So…how do you actually go about, you know, ru... Read Post