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Steel Battalion: Heavy Armor shows potential for Kinect to augment standard controls

After suffering through the hard-to-control mess that is Kinect Star Wars last week, I suspected more than ever that Microsoft's revolutionary 3D camera would never be truly useful for anything but dancing titles and silly, child-focused tech demos. But Capcom's Steel Battalion: Heavy Armor, which I tried out at PAX East this weekend, went a long way toward convincing me there's a role for Kinect motion controls integrated on top of standard handheld controls in more traditional games.
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