Part two of a detailed examination into FIFA 12?s defending. This time covering AI, first touch, shielding and stamina. See all previous articles here, and the first part here. Last time, I covered a variety of areas that, in my opinion, are damaging FIFA’s defending. It became remarkably clear when I was writing the article [...]
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This time I’m looking at the way that FIFA represents headers, crosses, and corners. See all previous Xaor’s Corner articles: here In FIFA 11, there were a huge number of complaints about how crossing, corners, and heading worked. M... Read Post
FIFA 13 has been announced along with a long list of gameplay improvements – what will they mean for FIFA, and what’s missing from the list? You can find all previous Xaor’s Corner articles here First things foremost, I’d like to th... Read Post
The last one of the year, and I’m looking at AI. See all previous Xaor’s Corner articles: here The artificial intelligence in FIFA 12 has come under a lot of fire (not least from myself) for a variety of well justified reasons. It’s... Read Post