The iPhone's always been a great device for small flavorful bites of gameplay -- Canabalt's one-button jumping game probably set the course for this early on, but recently there's been a bevy of titles like these. Super Crate Box, Hookshot Escape, and Ziggurat have all offered up well-polished, simple, but endlessly deep bits of gameplay. And now here comes Spellsword, another great title in the same vein that cuts a specific genre (in this case, the action RPG) down to its core, and polishes it until it shines.
Some games pare down a core idea to something really simple and elegant, cutting everything else away until one main bit of gameplay shines through. Canabalt is probably the perfect example of that recently -- it's just one core mec... Read Post
I could play Canabalt forever. Or I could if I didn’t suck at it. Canabalt is a good example of why I’m loving the iPhone gaming renaissance so much. The iPhone has severely constrained resources, but game developers thrive on restr... Read Post