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Gamification And UX: Where Users Win Or Lose

   The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Some play the same game over and over again — and occasionally, they even get out their 15-year-old Nintendo 64 to play some Zelda. Now, I am not a game designer. I actually don’t even play games that often. I am, though, very interested in finding out why a game can keep people occupied for a long period of time, often without their even noticing that they’ve been sitting in front of the screen for hours.
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Let's compare the old Link to the Past map to the new one

Entertainment / Video Games : Destructoid (2 years ago)

Yesterday Nintendo announced a new Zelda game set in the same world of The Legend of Zelda: A Link to the Past. This sequel of sorts takes place in the Hyrule from the Super Nintendo era, and a user over on Zelda Informer compared t... Read Post

Old News '87: Zelda Is Going To Be Bigger Than Mario [Old News]

Entertainment / Video Games : Kotaku (6 years ago)

Once a week, let's dig up an old bit of news and see what became of it. Today we've got Nintendo in 1987 predicting that the Zelda NES "game pak" will be huge. Bold words, Nintendo. It's May of 1987, the year after Nintendo started ... Read Post

Metroid Prime remains one of Nintendo's finest games

Entertainment / Video Games : Eurogamer (52 minutes ago)

Metroid has always been a mesh of different DNA: a little of Zelda's exploration mixed in with the acrobatics of Mario and then tied together with some good old fashioned plasma ballistics. Even taking into account that heritage, th... Read Post

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