Massively's own Justin Olivetti recently opined that Guild Wars 2's skill system struck him as more regressive than progressive; he's suggested the game is a reaction to older MMOs that went overboard loading players up with so many skills and hotbars and options that gamers got lost in the mess. Lord of the Rings Online has always had that effect on me whenever I return to it and find six hotbars stuffed with more skill buttons than anyone can possibly push in a single fight or even a single dungeon.
It's no shock to realize that as Guild Wars 2 approaches, the Guild Wars 1 devs are slowly getting the older game set for long-term stasis. The year's Dragon Festival was surely a sign of that: Instead of doling out brand-new festiv... Read Post
Sci-fi, EVE Online, MMO industry, Opinion, The Daily Grind We recently reported on how EVE Online players were up in arms about the developer's announcement that supporting older hardware has been hindering the game's progression. T... Read Post