Post Profile






IGN: IronFall: Invasion - more details on gameplay, cut-scenes, special effects and more

- sticky cover and active reload features straight from Gears of War - enemies pop in and out of cover and will flank - enemies are robotic in nature - wave-based cooperative multiplayer mode - cutscenes show two separate characters’ POVs on the top and bottom screens - flickering hallway lights affect the hero character Jim in real time - early in the story, Jim gets too close to a bomb
read more

share

Related Posts


IronFall: Invasion is basically Gears of War on 3DS, here are some details

Entertainment / Video Games : Destructoid

February 13 is a huge day for Nintendo. In addition to some amiibo launches, you'll also be able to pick up a New 3DS, Majora's Mask 3D, Monster Hunter 4 Ultimate, and now, IronFall: Invasion in Europe. The latter is basically a Gea...

Gears of War: Judgment to feature free-for-all multiplayer

Entertainment / Video Games : Shack News

The Gears of War series is known for a few things: beefy pock-marked character models, strained emotional cutscenes, and rich team-based multiplayer. But at least one of those factors is getting a shake-up with Gears of War: Judgmen...

Review: Ironfall: Invasion

Entertainment / Video Games : Destructoid

Developing a Gears of War-like cover shooter for Nintendo 3DS is unconventional, but that's just what VD-Dev did with Ironfall: Invasion. Featuring both local and online multiplayer, as well as an 11-stage campaign, the project seem...

Comments


Copyright © 2016 Regator, LLC