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Blizzard’s Jeff Kaplan talked to us about 'Titan,' the years-long game development failure that never saw the light of day (ATVI)

Game development is a long, arduous, expensive, complicated process — and sometimes, it ends in failure. Jeff Kaplan, game director and vice president at Blizzard Entertainment, knows that firsthand, unfortunately. Kaplan's been at Blizzard since 2002, where he worked on "World of Warcraft" for six and a half years, designing quests, dungeons, and all sorts of other things.
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