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Watch: How Virginia's cutthroat editing makes it a more cinematic game

As Donlan pointed out in his review last week, Virginia is a pretty special game. It's also fiendishly difficult to talk about without spoiling, but suffice it to say that Virginia is an exemplary piece of narrative design. One of the things that really struck me about Virginia, however, is how cinematic it is. I don't mean that as in it constantly seizes control of your camera to make sure you see a helicopter explode in slow motion (à la Call of Duty).
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