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This chart shows why Pokémon Go’s server collapse was inevitable

When Pokémon Go launched in July, it was nearly unplayable at times due to overloaded servers. Now, Google is giving a look behind the scenes to show fans exactly why that was unavoidable. Pokémon Go generated 50 times more traffic on Google’s Cloud platform than developer Niantic was expecting, the company said today. The location-powered monster-catching augmented […]
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