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Quest of Dungeons dev on including a 'proper ending' with the game

A portion of a 4cr interview with Upfall Studios... 4cr: Even though the game is a roguelike in nature with permadeath and procedurally generated dungeons, is there a proper “end” to your quest at some point? US: Yes, that’s a thing that I wanted from the start of the development - the game has an end. When you finish you also unlock some extra modes and character, and you can play those or replay the original chapter, which is always different, so there’s replayability but with a proper end.
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