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Pokémon Go couldn't keep up under the weight of traffic, Google confirms

The game was the first to use a new Google feature that let developers share reponsibility for servers but traffic was 50 times higher than expectations If you played Pokémon Go anywhere near its launch date, you probably noticed that it broke. A lot. There was always the suspicion that its instability was because the servers were falling over under the weight of the traffic, but today, there’s confirmation of that, from the unlikely source of Google.
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