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Mafia 3 developers discuss city, year, and hero

In a PlayStation Blog, creative director and studio lead of Hangar 13 Haden Blackman discussed how the confluence of Mafia 3's city, year, and hero plot elements helped the team establishment a narrative for the game. Reflecting on the project's origin, Blackman admitted that all three elements evolved more or less together over a period of time. "As we searched for our setting and main character, we wandered into dead-ends and switchbacks, or spent time staring into the sun at ideas that seemed brilliant initially but ultimately proved hollow or unattainable.
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