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PlayStation VR: It’s not an Oculus killer, but it’s close

I was ecstatic when I first opened the box from Sony. I knew that inside, waiting for me, was the single piece of technology that could do more for the mainstreaming of virtual reality than anything we’ve seen to date. I opened it, navigated a mess of wires, connected it to my home theater receiver (and the PlayStation) and then leapt for joy as my demo disc loaded. About 30 minutes into curb stomping bad guys and driving it like I stole it, I started to feel sick.
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