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The Daggerfall Paradox

Few video games have generated more furor and frustration than No Man’s Sky. Featuring literally quintillions of explorable planets, all of them generated algorithmically, the title—from a tiny British developer called Hello Games—aimed to be as big as the cosmos itself, thanks to a technique known as procedural generation. In the wake of its August release, players who’d spent years growing evermore enthusiastic about the game were left disappointed by the dull sameness of its starscapes.
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