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An incredible amount of research went into making the new 'Mafia' game feel ultra realistic

The joy of open-world action games like "Grand Theft Auto" and "Saints Row" often comes from the fact that their cities are sandboxes for players to explore, destroy, or just fool around in as they see fit. They're amusement parks, which is fine because the games are fantastic and people love amusement parks. But sometimes it's also fun to merely inhabit a place, to walk around and see a vivid approximation of an uncomfortable but fascinating setting, where not everything exists for your pleasure.
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