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Triple-A development is not worth it, according to Amy Hennig

Amy Hennig, the director for the Uncharted series (among others), was recently interviewed by Idle Thumbs about her time working in triple-A game development. According to her, the process is becoming too big for its own good. "The whole time I was at Naughty Dog -- ten-and-a-half years -- I probably, on average, I don't know if I ever worked less than 80 hours a week," she states.
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