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Why 'teleportation' makes sense in virtual reality

Getting around in virtual reality is a bit tricky right now. Even in room-scale VR, players are restricted by the physical size of their play space. Trying to walk to a point on a digital horizon might cause you to crash into a very real wall -- which is why VR games like Robo Recall and Budget Cuts allows players to teleport through the experience, rather than walk. This works surprisingly well, but I could never put my finger on why it worked.
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