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'We came in a little tentative' - the Coalition talks life after Gears of War 4

How do you revive a property as venerable as Gears of War, having prised it from the grip of the original developer and thrust it into the palms of a fledgling team? For starters, you act indie. "When I joined, I tried to bring with me an independent development mindset that I had from working at Epic, at Irrational and so forth," recalls Coalition studio head Rod Fergusson, the genial yet hard-nosed Gears veteran who, post-Bioshock Infinite, has something of a reputation for being able to wrestle difficult projects into a shippable state.
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