Post Profile

Drinkbox explains how they made Severed's dark tone into a fun experience

Coming from Augusto "Cuxo" Quijano, Concept Lead at Drinkbox Studios... How did we decide to tackle the problem of making this gross, sad game fun to experience? Making the art style bright and colorful softens the impact of both these things! The game stays visually appealing and varied. Plus it plays to our strengths. We discovered that if we packaged these dark themes into a world built with simple shapes and bright colors (a style that comes natural to us if you know the studio's history) we found that we could push the themes further.
read more


Related Posts

Guacamelee! dev's next game, Severed, looks twisted, brilliant

Entertainment / Video Games : Eurogamer

The Toronto-based Drinkbox Studios has a penchant for bright, colourful, cheery games like Mutant Blobs Attack and Guacamelee!, and while its upcoming game, Severed, is certainly bright and colourful, it's anything but cheery. Revea...

Severed - concept art

Entertainment / Video Games : GoNintendo

#Severedgame concept art for 'The Home'. We could only pick one! — DrinkBox Studios (@DrinkBoxStudios) September 19, 2014

DrinkBox's Severed is being delayed past summer

Entertainment / Video Games : Destructoid

Guacamelee! was rad and DrinkBox Studios' next project Severed has a lot of the same stuff going for it, despite existing in an entirely different genre. It has that same sharp cartoon art style and it doesn't shy away from some goo...

Game Design Deep Dive: How dark themes and bright art collide in Severed

Mobile / Mobile Apps : FingerGaming

"We didn't want to dilute the gravity of the situation Sasha is dealing with, but our aim was to portray the weight of the situation, not the gore of it," says Augusto Quijano, concept lead on Severed...

Drinkbox talks Guacamelee: Super Turbo Champion Edition Wii U features, how it came to be, 3DS port

Entertainment / Video Games : GoNintendo

A portion of a NWR interview with Drinkbox's Augusto Quijano, Chris Harvey and Ryan MacLean... NWR: Can you tell me of any sorts of Wii U-exclusive features? CH: The game is the same, but we've been using the Wii U Pad as map, or yo...


Copyright © 2016 Regator, LLC