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Drinkbox explains how they made Severed's dark tone into a fun experience

Coming from Augusto "Cuxo" Quijano, Concept Lead at Drinkbox Studios... How did we decide to tackle the problem of making this gross, sad game fun to experience? Making the art style bright and colorful softens the impact of both these things! The game stays visually appealing and varied. Plus it plays to our strengths. We discovered that if we packaged these dark themes into a world built with simple shapes and bright colors (a style that comes natural to us if you know the studio's history) we found that we could push the themes further.
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