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Video games where people matter? The strange future of emotional AI

We’re taught to see video game characters as disposable assets, but what if they could think, feel and talk? Meet the developers making that happen If you’re a video game fan of a certain age, you may remember Edge magazine’s controversial review of the bloody sci-fi shooting game, Doom. Perhaps you enjoyed a good laugh, as many first-person shooter fans have, at the writer’s much-mocked assertion: “if only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances.
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