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The Extremely Strange World of Infinite Dungeon Video Games

Peter Burr spent hours trapped in a dungeon. He sat in the glow of the pixelated green and black screen of his Apple IIe, exploring the dark dangerous tunnels of an ancient tomb in the 1982 adventure computer game Aztec. Instead of seeking the jade idol and escaping from the tomb, Burr found himself engrossed in dwelling deeper and deeper into the virtual abyss. “I would always end up blasting holes and dropping down really deep into the dungeon with no way back out,” Burr says.
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