Post Profile

Masuda talks Pokemon's staying power, brand success, keeping the series alive & more

Coming from an EDGE interview with Junichi Masuda... On Pokemon's long-lasting success “There are so many variables in the games market that it’s not easy to define why Pokemon has had sustained success. There’s no doubt that the core elements of collecting, battling and trading have a lasting appeal when it comes to kids. But the thing that all our games really have in common is that we start by designing them with the younger audience in mind, and then add elements for our other core players.
read more

See more about: Junichi Masuda

Related Posts

Masuda explains why Pokemon X/Y changed how experience shared works

Entertainment / Video Games : GoNintendo

Coming from a Game Informer interview with Game Freak director Junichi Masuda... There are so many Pokemon living in the Kalos region, you can encounter a different Pokemon just about every time you go into the tall grass. We wanted...

Masuda discusses the process of composing music for Pokemon titles

Entertainment / Video Games : GoNintendo

A portion of a Game Informer interview with series composer and director Junichi Masuda... GI: Can you talk about your process a little bit, do you sit down with the goal in mind of writing music or do you just wait for inspiration ...

Junichi Masuda explains why Pokemon Black/White is on DS, why it uses sprites for Pokemon

Entertainment / Video Games : GoNintendo

The following comments come from Game Freak’s Junichi Masuda… On why the game is on DS and not 3DS… “The main idea behind the Pokemon series, what’s most important for it, is to have as many people be able to play it as possible. It...

Masuda says Pokemon X/Y Mega Evolutions were not inspired by Digimon

Entertainment / Video Games : GoNintendo

Coming from a Kotaku interview with Junichi Masuda... Game Freak really believed that the evolution, the concept of evolution, is one of the defining characteristics of the Pokemon games—it always has been, since the beginning. With...

Junichi Masuda talks increased dev size for Pokemon X/Y

Entertainment / Video Games : GoNintendo

A portion of a Nintendo Life interview Junichi Masuda... NL: Has the move to 3D and increased challenges meant that you’ve had to increase the size of your development team at Game Freak? Junichi Masuda: Yes, definitely, we have a m...


Copyright © 2016 Regator, LLC