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Fire Emblem Echoes dev on deciding to do the remake, considering new elements & more

The following comes from a Polygon interview with Kenta Nakanishi, a director on Shadows of Valentia... “After making Fire Emblem Fates, talking with the developers at Intelligent Systems, we were hoping to integrate things that we couldn’t do with Fire Emblem Fates on the 3DS platform. When I played it as a youth, the story and the characters weren’t as memorable. Back then [in 1992], the reason why there wasn’t too much depth to the story was because a lot of the story element was explained in the manual.
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