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The forgotten cyberspace of the Neuromancer computer game

William Gibson's 1984 novel Neuromancer is far from forgotten; the times seem almost uncannily like an interregnum between the world he wrote in and the world he wrote. But the 1988 video game adaptation is another matter. [via] Mark Hill: The game’s developers were challenged with portraying this futuristic nonspace while still creating an accessible and interesting game, and all with computers that were barely a step up from a calculator and a potent imagination.
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