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Mad Max and the open world game as character study

I'm not sure I fully understood the Mad Max game until I read one particular loading screen tip. Not that on the surface there's a lot to misunderstand, of course. The plot of Avalanche's Mad Max game can be summed up as follows: man beats up other men in order to rebuild his car. Mechanically, it's pretty straightforward too: you drive about, you beat up men, you upgrade things so that you're better at driving and beating up men.
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