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Chicken Wiggle dev blog - Making a Game Maker

Wanting the game to be something really special, we let our imaginations go wild. Designing the gameplay for Chicken Wiggle was very different than designing Mutant Mudds or Xeodrifter. With Chicken Wiggle, we first had to create the level editor that the user would ultimately use in the final game before we could design any levels for the game. This was difficult, frustrating, and a little maddening.
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