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Video: Making better games through neuroscience-- and good UX

Epic Games' Celia Hodent takes the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games....
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GDC 2016's Game Design Challenge: Design a game that takes 30 years to play

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Video: Value Nothing - Using negative space in level design

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Submit your talks now for GDC 2017's new UX Summit!

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Got a great idea for a 2017 GDC UX Summit talk? Summit leader (and Epic Games vet) Celia Hodent speaks about what sort of UX talks she's looking for, and why the UX Summit is valuable to all game devs....


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