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SEGA talks Sonic Mania design process and goals, old/new stages, no DLC plans, and more

The following comes from a Gamer interview with series producer Takashi Iizuka, as translated by NintendoEverything... - for Sonic’s 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was “dormant fans” who used to play the SEGA Genesis, but haven’t really played any games since - Iizuka met Christian Whitehead, which lead to the creation
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