Ver.1.3.0 ?9/8/2017 (Japan time) distribution]
Maintenance from 5:50 p.m. to 7:30 p.m. (may end earlier)
Changed the performance of some Special Weapons:
After shooting ink continuously for 1.5 secs, shock waves are generated and damage-dealing beam size is greatly increased
Default duration extended by 0.5 secs
Shortened the amount of time spent paused in the air (at the peak of the jump) by 1/6th of a second
Increased the jump height by 31%
Changed minimum explosion damage from 40.
Splatoon will be receiving an update next week that will make some tweaks to various weapons, ability strengths, and matchmaking issues for the upcoming Splatfest. The full patch notes comes from the Japanese Splatoon website, but a...
Sub weapons use a lot of ink Special weapons can only be used after filling a gauge that increases the more ink you shoot. Weapons come in pre-set groups of 3 (see below for 2 examples). Main Weapon: Splat Charger - charging weapon,...
Splatoon mini weapon collection releasing in Japan in January 2017#Splatoon #Nintendo #WiiU pic.twitter.com/EdlsaLLIQc — Queen Kirby Pumpkin (@NintendoTweet) October 28, 2016 Yet another collectible goody for the Splatoon fans in Ja...
Changes to Salmon Run Changes made to the Sting Ray and Splashdown specials for multiplayer also apply to their use in Salmon Run. Bombs thrown by the Steelhead will no longer land on top of Flyfish or Scrappers. Fixed an issue caus...