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Moon Hunters dev discusses the game's rich narrative

A portion of a NindiesSpotlight interview with Kitfox Studios... NS: Looking at your studio's stated goals and the catalog of titles you've made to this point you appear to be determined to make rich narrative experiences, regardless of the genre the given game may be in. What would you say is driving that desire when, overall, there's so much boilerplate narrative out there? KS: You're so flattering! Thank you! I was an English major before I was a game designer, I love reading, and I still write some short fiction for magazine publication.
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