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My adventures in Nantucket, a game about hunting Moby Dick

It should not be too surprising that game designers have turned to Moby-Dick as a source of inspiration. For much of his novel, Melville is describing something that sounds a lot like an MMO. Listen: Players band together in parties, board their ships and set off for epic hunting missions spread across the wavy blue wilds. The resource game is strong: you need enough to eat when you're out there, enough to pay the crew and keep everybody in harpoons, and you also need to make sure that the whales you kill, broken down and turned into oil on board ships which are, in essence, floating factories, will leave you in the black at the end of what might be a three-year voyage.
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