We've gotten quite a response from today's article about the recent issue of games being removed from the App Store and/or purchase histories, and although I'm still in the process of hearing from some publishers, I thought it would be prudent to follow-up with those who have officially replied. After all, this is a pretty
I’ve never hid the fact that I love the combination “choose your own adventure” / RPG style of entertainment that has come to be known as the “gamebook adventure”. It’s also common knowledge if you’ve been with me long enough that my favorite developer in this genre is Tin Man Games. They’ve been developing this … Read more
Long-time App Store classic Space Miner [$3.99] is getting a new modern life with Space Miner Wars, which we previewed at GDC, and saw soft laumched back in the summer. Now, those of you waiting on Venan's take on raiding-strategy, but with space combat that you can control, will be able to check it out
Another day, another card game, but this one looks like it's charting its own path away from the likes of Hearthstone, and that's a good thing in my books. Chronicle: Runescape Legends is an upcoming CCG based on the Runescape MMO, and it's promising an interesting new twist on the CCG formula. CRL offers expansive
Sage's Sky [Free] is a quaint and colorful stamina-driven, "launcher" platformer where you play as a small, gray bird called Sage. The goal is to navigate a linear, minimalist landscape in a quest to improve your stats and out-do your own high scores. The game features a variety of upgrades that allow Sage to fly
The card game Sentinels of the Multiverse [$9.99 (HD)] is often praised as a great co-op game with players joining forces (and decks) to fight against various villains. So, when its digital version hit the App Store almost exactly a year ago, many were disappointed to find that the game only had a single-player mode.
If you've been playing Minecraft: Pocket Edition [$6.99] since the big 0.12 update, you're probably enjoying how the game is now closer to the PC version than ever before with all kinds of new features added and plenty others reworked. Still, the work doesn't end here since the developers are currently working on the 0.13 update
Last week, as part of a series of editorials, we discussed the idea of the PC as we know it potentially going away as technology continues to converge upon mobile devices. Many, many commenters took this to mean that we thought PC desktop style experiences were going to vanish in exchange for highly disposable mobile
One of my favorite games growing up was The Incredible Machine. While the IP has been sadly dragged through the mud in recent years, it was once a work of art, tricking kids everywhere into partaking in what was essentially edutainment. The concept was clear -- simply get an object to its goal while using
It was four years ago that EA bought Firemint, and many people at the time were worried about the latter studio’s future. Surely this would be the end of the beloved developer who brought us App Store classics like Flight Control and the Real Racing series, right? Surely EA would suck the life out of
Ramin Shokrizade: "Threat generation is the act of generating anxiety in a consumer while also offering to 'protect' them from the anxiety you just created, for a fee."...
With the Gamebook Adventures series winding to at least a temporary close, Tin Man has opted to release the last couple of volumes at the same time. I'm not going to fib, I'm a pretty big fan of this series and the fictional world of Orlandes it uses as a setting. From a story-telling standpoint,
The App Store and weird drama go together like peas and carrots. If you've been following TouchArcade for the last week or so you're already aware that the recent drama all hinges around loads of classic, premium-priced, iOS games that have not only vanished from the App Store, but also the purchase histories of anyone
Whether you ascribe it to deliberate planning, serendipity, or something in between, Apple is now the holder of one of the largest gaming platforms in the world. It's an unexpected turn for a company that always seemed to place a low priority on video games, and the company's inexperience has come through in a variety
"Refactoring is a necessity to reach the best version of your game. Don't look down on it. Refactor as often as you can and you won't regret it. Saving that one MB today may save your life tomorrow."...
It's the time of the month once again for merriment and wonder with Eric Ford, Andy Fretz, and yours truly on the RPG Reload Podcast. This month, our featured game is Wizardry: Labyrinth Of Lost Souls, but we spend just as much time talking about the series in general as we do about this particular
Solforge [Free], Stoneblade's innovative CCG that went the digital-only route even before Hearthstone came out, is heading for a major overhaul in the next few months as it moves from beta to full release. If you haven't played Solforge before, this CCG has a smart leveling system where each card has 3 (or 4) levels,
I like Cyberpunk stories and games for the questions they raise on machine-human interactions, questions that are becoming more and more relevant to us as machines and robots continue to evolve around us (while we don't). Murder, an upcoming cyberpunk adventure game created by Peter Moorhead and published by Curve Digital, aims to explore the
If you've been watching entertainment news or you enjoy sci-fi books, you'll know that Andy Weir's The Martian, which has just hit the movie theaters, is set to conquer the box office the same way the book has captured the public's imagination. I mean, the movie and book couldn't have hoped for a better marketing boost
Adam Saltsman, known for the influential endless runner Canabalt [$2.99] among a bunch of other cool games like Hundreds [$4.99], is working on Overland with his studio Finji Games. This survival game with elements of isometric-view turn-based strategy is still in development, aiming now for a 2016 release, but if you're interested in finding out