Once again, coming from the co-founder of Sledgehammer... @Oisin1001 no, not on AW. — Michael Condrey (@MichaelCondrey) August 20, 2014 There's your double confirmation for you. Thanks to Connor for the heads up.
Getting word of some issues with 2XP for the WiiU. Looking into it, stand by. — Treyarch Studios (@Treyarch) August 8, 2014
Infinity Ward's DLC capabilities may not be up to snuff compared to Treyarch's, but the fact that they're trying is good enough for me. Call of Duty: Ghost's Onslaught DLC was a major step up in quality when compared to their prior milquetoast...Show More Summary
For the entirety of the last generation, the Call of Duty series was run under a two studio set-up with Treyarch and Infinity Ward alternating on a two year schedule. Now Activision has announced that three studios will be involved in the franchise, each on a three year schedule, in order to maintain quality whilst churning out a game a year. More »
Lee Trouder is a cinematic artist who has worked for studios like Treyarch, Sony Santa Monica, EA and Pandemic. He also, in his spare time, has some ideas on what Nintendo's Metroid series should look like. Read more...
Gavriil Klimov is a concept and 3D artist who has worked for clients like Kojima Productions, Treyarch, Blizzard and Pixar. Read more...
Call of Duty made bonkers bucks this generation by being an annualised series developed alternately by two studios: Treyarch and Infinity Ward (and later Sledgehammer with Raven helping out). Could Battlefield do the same, an analyst...Show More Summary
E: Unlike previous versions, Ghosts was a five version project. Mark Rubin: It's six. Two current-gens, two next-gens, and PC, plus the Wii U, which we didn't do. E: Who created that? Mark Rubin: Treyarch. Treyarch has a Wii U team specifically for just doing Wii U. Show More Summary
Making Call of Duty is hard; hard for both Infinity Ward and Treyarch, the two studios Activision charges with sharing the responsibility of producing a new game in the gargantuan first-person shooter series each year. But this time, for Ghosts, making Call of Duty was harder. Show More Summary
While Call of Duty is often regarded as the epitome of the annualized, cynically produced, lazily constructed videogame franchise, I've always maintained that both Infinity Ward and Treyarch expended much more effort than they were ever...Show More Summary
GameSpot has a quick look of Call of Duty: Ghosts' new Extinction mode, which seems to be Infinity Ward's take on Treyarch's zombies -- with aliens in it. But if you take a closer look at Extinction, it looks like there's a decent amount...Show More Summary
I've always found Treyarch's Zombies mode to be a fun bonus for the studio's otherwise fairly serious Call of Duty games and have longed for Infinity Ward to offer something similar in its titles. Seems we may be getting exactly that...Show More Summary
Activision, Treyarch and Microsoft have partnered to help veterans find jobs via the Call of Duty Endowment non-profit organization and a sale on Call of Duty: Black Ops 2 personalization packs. From October 8-14, players can download...Show More Summary
Personalization Packs discounted from Tuesday, profits go to veteran support. Activision and Call of Duty: Black Ops 2 developer Treyarch will begin a new drive of support for US veterans from Tuesday, October 8.Click here to read the full article
Ahead of the launch of Call of Duty: Black Ops 2's next DLC pack on PC and PS3 this coming week, Treyarch is offering double XP in online matches this weekend on all consoles. What's more, Xbox 360 players will have access to a freeShow More Summary
Coming from an EDGE interview with Infinity Ward’s Mark Rubin... “Yeah, there is a lot of pressure there. It would, in a sense, just be easier for us to go just make a brand new game that isn’t Call Of Duty, that doesn’t have any limitations. Show More Summary
Multiplayer and Zombies issues addressed. Treyarch has released a Call of Duty: Black Ops 2 update for the Xbox 360 and PS3 versions of the game.Click here to read the full article
The differences in multiplayer philosophy between Treyarch and Infinity Ward -- the main studios on Call of Duty -- are becoming more striking.
Coming from a Dtoid interview with Daniel Suarez, vice president of production at Activision. "We're continuing the work that [Treyarch] did, eSports is a big initiative for us. So not all the feature sets that we had in Black Ops II will transfer over. Show More Summary
Treyarch shows off the upcoming maps and Zombies level…