Activision claims this year's release will be "loaded with innovation". Activision has officially announced that 2015's Call of Duty game is in development at Treyarch.Click here to read the full article
Being open to a side project helped change one of the biggest game studios.
"Call of Duty" developer Treyarch Studio will be talking about their first person shooting game "Call of Duty: Zombies" on Wednesday at the upcoming DICE Summit in Las Vegas.
"Countdown to zero hour," reads a post on Treyarch's Twitter feed.
“I don't think I can ever go back to the old style of Call of Duty” I've heard some variation of that sentence at least once per week since the launch of Advanced Warfare, and if I was Treyarch or Infinity Ward, I'd be sweating right now. Show More Summary
In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Mark Lamia, head of Treyarch. At Treyarch, Mark L...
After the disappointing Call of Duty: Ghosts, Activision needed fresh ideas, and Sledgehammer was just the developer for the job. Even before it delivered its first game, a weight has been lifted off of Infinity Ward and Treyarch's shoulders. Show More Summary
In the past, Call of Duty development was principally handled by Infinity Ward and Treyarch. I've always preferred the latter, who was able to weave their signature "Nazi Zombies" mode into their games (though I am liking IW's new alien...Show More Summary
A judge has dismissed a lawsuit brought by a former military dictator against Call of Duty maker Activision. In July ex-Panamanian dictator Manuel Noriega sued Activision over the use of his likeness in developer Treyarch's first-person shooter Call of Duty: Black Ops 2. Show More Summary
Once again, coming from the co-founder of Sledgehammer... @Oisin1001 no, not on AW. — Michael Condrey (@MichaelCondrey) August 20, 2014 There's your double confirmation for you. Thanks to Connor for the heads up.
Getting word of some issues with 2XP for the WiiU. Looking into it, stand by. — Treyarch Studios (@Treyarch) August 8, 2014
Infinity Ward's DLC capabilities may not be up to snuff compared to Treyarch's, but the fact that they're trying is good enough for me. Call of Duty: Ghost's Onslaught DLC was a major step up in quality when compared to their prior milquetoast...Show More Summary
For the entirety of the last generation, the Call of Duty series was run under a two studio set-up with Treyarch and Infinity Ward alternating on a two year schedule. Now Activision has announced that three studios will be involved in the franchise, each on a three year schedule, in order to maintain quality whilst churning out a game a year. More »
Lee Trouder is a cinematic artist who has worked for studios like Treyarch, Sony Santa Monica, EA and Pandemic. He also, in his spare time, has some ideas on what Nintendo's Metroid series should look like. Read more...
Gavriil Klimov is a concept and 3D artist who has worked for clients like Kojima Productions, Treyarch, Blizzard and Pixar. Read more...
Call of Duty made bonkers bucks this generation by being an annualised series developed alternately by two studios: Treyarch and Infinity Ward (and later Sledgehammer with Raven helping out). Could Battlefield do the same, an analyst...Show More Summary
E: Unlike previous versions, Ghosts was a five version project. Mark Rubin: It's six. Two current-gens, two next-gens, and PC, plus the Wii U, which we didn't do. E: Who created that? Mark Rubin: Treyarch. Treyarch has a Wii U team specifically for just doing Wii U. Show More Summary
Making Call of Duty is hard; hard for both Infinity Ward and Treyarch, the two studios Activision charges with sharing the responsibility of producing a new game in the gargantuan first-person shooter series each year. But this time, for Ghosts, making Call of Duty was harder. Show More Summary
While Call of Duty is often regarded as the epitome of the annualized, cynically produced, lazily constructed videogame franchise, I've always maintained that both Infinity Ward and Treyarch expended much more effort than they were ever...Show More Summary